pdvrosado wrote:On the server I play, I see some strange yellow day walkers, that girl from the ring movie in the caves and mummies. Not to mention sheep in the hills and plains.
pdvrosado wrote:Is there a way to get detailed info about the items, structures, biomes, mobs, etc. Present in the game?
pdvrosado wrote:thanks :) but what about adding them to the game instead of making it just a mod?
pdvrosado wrote:thanks :) but what about adding them to the game instead of making it just a mod?
Okay, one reason is because entities are still incredibly buggy(which are what create mobs). Another reason is they aren't very lightweight, and they aren't very stable either. Still, welcome to Minetest! I hope you enjoy your stay.pdvrosado wrote:thanks :) but what about adding them to the game instead of making it just a mod?
Evergreen wrote:Okay, one reason is because entities are still incredibly buggy(which are what create mobs). Another reason is they aren't very lightweight, and they aren't very stable either. Still, welcome to Minetest! I hope you enjoy your stay.pdvrosado wrote:thanks :) but what about adding them to the game instead of making it just a mod?
pdvrosado wrote:thanks :) but what about adding them to the game instead of making it just a mod?
Evergreen wrote:Sorry, want me to delete it? :PPilzAdam wrote:pdvrosado wrote:thanks :) but what about adding them to the game instead of making it just a mod?
There is no content at all in the Minetest engine. What you refer to as "the game" is actually called minetest_game, which is only one of several games that run on the Minetest engine (it just happens to be shipped by default with the engine).
pdvrosado wrote:Ok, what about all mods being loaded and added into the game by default? for example, you can have linux with any kind of desktop you want. So why can't all mods be added by default (instead of having a tab to choose the ones who work), but the game itself is left intact? most people have different mods, this would be a way of improving mods in teh same way though feedback and uniformising all mods on the game or all game content.
Dopium wrote:pdvrosado wrote:Ok, what about all mods being loaded and added into the game by default? for example, you can have linux with any kind of desktop you want. So why can't all mods be added by default (instead of having a tab to choose the ones who work), but the game itself is left intact? most people have different mods, this would be a way of improving mods in teh same way though feedback and uniformising all mods on the game or all game content.
Personally i think there is way too many mods and cant possibly add them all to the mods directory as default. Adding selected mods to be used for default will probably start a fight on Minetest about who's mod's should be added so i doubt that would work either.
Alot of mods will conflict so are useless with others and active mods still receive updates. It really is easier and less of a PITA to just download and add the mods you want.
Having said that there is a download manager in the mods tab
SegFault22 wrote:Dopium wrote:pdvrosado wrote:Ok, what about all mods being loaded and added into the game by default? for example, you can have linux with any kind of desktop you want. So why can't all mods be added by default (instead of having a tab to choose the ones who work), but the game itself is left intact? most people have different mods, this would be a way of improving mods in teh same way though feedback and uniformising all mods on the game or all game content.
Personally i think there is way too many mods and cant possibly add them all to the mods directory as default. Adding selected mods to be used for default will probably start a fight on Minetest about who's mod's should be added so i doubt that would work either.
Alot of mods will conflict so are useless with others and active mods still receive updates. It really is easier and less of a PITA to just download and add the mods you want.
Having said that there is a download manager in the mods tab
I think he means that, when a mod is tossed into the folder, it is enabled by default. Not that it should download all mods and install them.
Dopium wrote:SegFault22 wrote:Dopium wrote:
Personally i think there is way too many mods and cant possibly add them all to the mods directory as default. Adding selected mods to be used for default will probably start a fight on Minetest about who's mod's should be added so i doubt that would work either.
Alot of mods will conflict so are useless with others and active mods still receive updates. It really is easier and less of a PITA to just download and add the mods you want.
Having said that there is a download manager in the mods tab
I think he means that, when a mod is tossed into the folder, it is enabled by default. Not that it should download all mods and install them.
I thought he meant more along the lines of downloading a minetest build with all the mods added so you can activate the ones you want for a map and don't have to search or install them.
SegFault22 wrote: nobody would get angry about their mods being put into a pack like that, unless they are just ignorant (or stupid) and don't understand that it actually makes their mod more popular.
You are right. What the developers say though is "Let the communiry make the mods and extensions.". That is true, but it would be nice to have a more featureful engine as well as subgames.pdvrosado wrote:Im just saying that a game is developed by a community of developers and fans, and the game must follow a direction. The game can't just be a sandbox forever and be left behind in terms of updates in gameplay itself.
A community driven game is something that brings more fans, users, players and developers, so building more than just a sandbox game could be a key to the survival of an open-source game. How many games and programs have I seen got left behind because they weren't updated in years and people just said: oh fuck it? (not to mention not open-source games, payed games that failed because developers weren't paying attention to the game community).
The point is, the engine itself should be updated like it has been so far (physics and bug correction), but there should be more development of big mods instead of lots of mods. 1st, to end game segregation and having a lot of stuff that doesn't work at all or can't work alongside, and 2nd to bring a closer feel to the game as a whole game. It's hard to define the identity of something if there is no identity at all, just a bunch of characteristics and traits put in together.
Minetest can be a lot more than Minecraft ever was, just needs a proper direction of its own, instead of just adding stuff atop one another.
I'm a psychologist, not a game developer. I understand how people / groups work, and mostly, organizations themselves, so this is a executive / consumer approach point of view. I'm here not to criticize, but to give feedback on what I think of a game that I really enjoy and that I do not want to see lost in an old repo because the community just said: oh fuck it! to the game...
Pitriss wrote:I think you didn't get main point.. Point of minetest is AFAIK to provide engine with enough freedom to create any voxel game. This is already started and going in right direction. There are few limitations, but I hope they will be fixed in future.
Creating of games and mods is mostly based on community. And IMO it is good way. There is enough freedom to imagine something and start to code that. Especially if you publish it after coding so your mod/game can be inspiration or good addition for others.
Mods and games are already separate projects with own comunity around so you don't have any chance to control it from some centralized point. It is opensource so you can fork that mod, and take care about it.. But there is so many good mods and there is not possible to fork every good mod and maintain it to follow yor way.. Best what you can do is just pick some mods, modify them to fit your needs and create game from it.. There is no chance to force mod developers to follow some way which is controlled from some "central".
hoodedice wrote:Dafuq did my post go?
Anyway, http://c55.me/blog/?p=1491
Anything after that, and I'll come to your house and butcher you with a pickaxe.
[spoiler]Sarcasm. Some people need to be told.[/spoiler]
pdvrosado wrote:hoodedice wrote:Dafuq did my post go?
Anyway, http://c55.me/blog/?p=1491
Anything after that, and I'll come to your house and butcher you with a pickaxe.
[spoiler]Sarcasm. Some people need to be told.[/spoiler]
This is a mere academic discussion, to understand all points involved in this project. I don't know why does it bother you that much.
hoodedice wrote:Because all has been said and done, by the founder of this project. I don't see any point in continuing a debate on where we are headed. Want a more liberal approach? Talk to the guys at FreeMiner.
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