angjinhang wrote:Hi everyone. I have played Minetest 0.4.9 for a couple of days and found out that something is illogical and should be fixed. I know that something should be 'illogical' in order to be called as a game, but these things are a little too much...
1. In multiplayer mode, two players should bump into each other but not just 'pass through' them. This looks like ghost.
2. When a player is holding a torch, he or she should not be able to dig, and the torch should shine, too, as the torch's light source is fire, it is impossible to prevent the fire from glowing.
3. Something that is fully floating in the air (such as a half-cut tree) should fall down but not stay floating in the air, as most of the things in the game are subject to gravity.
4. Items in water should fall a lot slower than on normal land, as the player falls down very very slowly, too.
5. According to the nodes, they should change when destroyed, such as glass should turn into glass fragments.
6. When blocks in water are destroyed, water should fill in immediately but not slowly flowing up. Freakin' illogical as water never fills up empty space that slow.
7. When a player walks through a torch, he or she should get burned a little, and torches can be used as a weapon.
8. Trees should grow slowly instead of 'zoom' into a big tree in a blink.
And that's all I found. Hope it can get fixed!
angjinhang wrote:1. In multiplayer mode, two players should bump into each other but not just 'pass through' them. This looks like ghost.
angjinhang wrote:Hi everyone. I have played Minetest 0.4.9 for a couple of days and found out that something is illogical and should be fixed. I know that something should be 'illogical' in order to be called as a game, but these things are a little too much...
1. In multiplayer mode, two players should bump into each other but not just 'pass through' them. This looks like ghost.
2. When a player is holding a torch, he or she should not be able to dig, and the torch should shine, too, as the torch's light source is fire, it is impossible to prevent the fire from glowing.
3. Something that is fully floating in the air (such as a half-cut tree) should fall down but not stay floating in the air, as most of the things in the game are subject to gravity.
4. Items in water should fall a lot slower than on normal land, as the player falls down very very slowly, too.
5. According to the nodes, they should change when destroyed, such as glass should turn into glass fragments.
6. When blocks in water are destroyed, water should fill in immediately but not slowly flowing up. Freakin' illogical as water never fills up empty space that slow.
7. When a player walks through a torch, he or she should get burned a little, and torches can be used as a weapon.
8. Trees should grow slowly instead of 'zoom' into a big tree in a blink.
And that's all I found. Hope it can get fixed!
Pitriss wrote:angjinhang wrote:Hi everyone. I have played Minetest 0.4.9 for a couple of days and found out that something is illogical and should be fixed. I know that something should be 'illogical' in order to be called as a game, but these things are a little too much...
1. In multiplayer mode, two players should bump into each other but not just 'pass through' them. This looks like ghost.
2. When a player is holding a torch, he or she should not be able to dig, and the torch should shine, too, as the torch's light source is fire, it is impossible to prevent the fire from glowing.
3. Something that is fully floating in the air (such as a half-cut tree) should fall down but not stay floating in the air, as most of the things in the game are subject to gravity.
4. Items in water should fall a lot slower than on normal land, as the player falls down very very slowly, too.
5. According to the nodes, they should change when destroyed, such as glass should turn into glass fragments.
6. When blocks in water are destroyed, water should fill in immediately but not slowly flowing up. Freakin' illogical as water never fills up empty space that slow.
7. When a player walks through a torch, he or she should get burned a little, and torches can be used as a weapon.
8. Trees should grow slowly instead of 'zoom' into a big tree in a blink.
And that's all I found. Hope it can get fixed!
If you want more realistic, gravity based game, pay for http://www.buildaworld.net/.
To be honest, I love Minetest just as is, with "ghosty" players, without gravity (yeah my tower will not fall when I want to rebuild bottom part) and with slow water just to be playable on slower machines..
Hybrid Dog wrote:Shaders are laggy, too, so there's a setting for it.hoodedice wrote:...Because it would be laggy.
Hybrid Dog wrote:Shaders are laggy, too, so there's a setting for it. If you write the code into c++, it would lag less and if you add a setting for it, the lag wouldn't need to be enabled.hoodedice wrote:...Because it would be laggy.
onpon4 wrote:Actually, I can think of only one change for realism I would be in favor of: make the player float, rather than sink, in the water. Realistic for most humans (unless you're particularly muscular and skinny, you will naturally float), but I think it would be better in particular because swimming is annoying when you have to hold down the space bar perpetually, and there just aren't any occasions where you want to walk on the sea floor.
onpon4 wrote:Actually, I can think of only one change for realism I would be in favor of: make the player float, rather than sink, in the water. Realistic for most humans (unless you're particularly muscular and skinny, you will naturally float), but I think it would be better in particular because swimming is annoying when you have to hold down the space bar perpetually, and there just aren't any occasions where you want to walk on the sea floor.
Hybrid Dog wrote:I don't think it's really different to calculate falling node structures.
Hybrid Dog wrote:I don't think it's really different to calculate falling node structures.
Pitriss wrote:angjinhang wrote:Hi everyone. I have played Minetest 0.4.9 for a couple of days and found out that something is illogical and should be fixed. I know that something should be 'illogical' in order to be called as a game, but these things are a little too much...
1. In multiplayer mode, two players should bump into each other but not just 'pass through' them. This looks like ghost.
2. When a player is holding a torch, he or she should not be able to dig, and the torch should shine, too, as the torch's light source is fire, it is impossible to prevent the fire from glowing.
3. Something that is fully floating in the air (such as a half-cut tree) should fall down but not stay floating in the air, as most of the things in the game are subject to gravity.
4. Items in water should fall a lot slower than on normal land, as the player falls down very very slowly, too.
5. According to the nodes, they should change when destroyed, such as glass should turn into glass fragments.
6. When blocks in water are destroyed, water should fill in immediately but not slowly flowing up. Freakin' illogical as water never fills up empty space that slow.
7. When a player walks through a torch, he or she should get burned a little, and torches can be used as a weapon.
8. Trees should grow slowly instead of 'zoom' into a big tree in a blink.
And that's all I found. Hope it can get fixed!
If you want more realistic, gravity based game, pay for http://www.buildaworld.net/.
To be honest, I love Minetest just as is, with "ghosty" players, without gravity (yeah my tower will not fall when I want to rebuild bottom part) and with slow water just to be playable on slower machines..
flake wrote:neewbie here, with no programming skills. But i really like the concept op Minetest and am having fun playing it.
3: Concerning the trees. Would it be possible to only make the bottom tree block out of wood one can chop? The wooden blocks above should be protected. When one chops the bottom block, it triggers a short (computationally light) proces of the tree falling and changing the remaining wood blocks to also destructable.
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