Minetest viewer

dadix
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Minetest viewer

by dadix » Fri Feb 21, 2014 19:11

Hello. What do you think about a Minetest viewer? Like Redegast for Opensimulator. http://radegast.org
This will solve a lots of request because will have implementation on the viewer side not the server side.
It's BSD licensed.
Image

Other photos here: http://radegast.org/wiki/Screenshots
Last edited by dadix on Fri Feb 21, 2014 19:16, edited 1 time in total.
 

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rubenwardy
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by rubenwardy » Fri Feb 21, 2014 19:26

If you mean a program that connects to servers, and displays their contents we have one already
 

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Calinou
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by Calinou » Fri Feb 21, 2014 19:47

Server list available here, automatically refreshes: http://servers.minetest.net
 

dadix
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by dadix » Sat Feb 22, 2014 08:24

I mean to transform Minetest I an application server which can be accessed through a variety of clients, on multiple protocols. These clients are named Viewers.
Please read this http://opensimulator.org which is a server application.
So I want to split development in 2 things.
- server side named Minetest
- a client side (viewer) to access the server side.

Advantages:

1. The server side will be light with no unnecessary code.
2. It can be developed multiple viewers for this server. Some viewers may have light settings for old pc-s,
and some may have latest technologies from the game rendering world for new pc-s with powerful dedicated video card. ( for example Realtime Voxel Cone Tracing Global Illumination from clip below may be implemented in the viewer with only minimal functions added to the server)
http://www.youtube.com/watch?v=EHaSzQTjlik

So Minetest will be attractive for more developers.
Last edited by dadix on Sat Feb 22, 2014 11:13, edited 1 time in total.
 

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by MrElmux » Sat Feb 22, 2014 08:46

The minetest Architecture has already got a very good client, server split, and anyone could develope a custom minetest client that interacts with normal minetest servers, but till now it seems that no one has taken the interest on something like this
The minetest server only does the saving of all the map's chunks, the lua mod api processing and all the other hard work it doesnt knows about how the client will actually display it .
The client also doesnt knows, whats going on in the background, he knows that chunks disappear (tnt) but not how and why, it just sends the server that something happened ( placing, digging) and the server processes this .
You could even write a text based minetest client, because the server doesnt give a f**k about whats the client is doing with the data
 

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by markveidemanis » Sat Feb 22, 2014 18:04

Maybe I am going too far, but this could lead to live minetest maps on web pages, which I actually think if fully possible now.
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rubenwardy
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by rubenwardy » Sat Feb 22, 2014 18:07

 

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rubenwardy
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by rubenwardy » Sat Feb 22, 2014 18:51

Hybrid Dog wrote:
This is the map generator for such http://minetest.web1337.net/map.php ones, isn't it?


Yes.
 

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by markveidemanis » Sat Mar 22, 2014 14:36

How about it being live?
Basically a way to connect a limited client, disabling clouds and stuff and streaming data to the webpage, however this must be broken down into simple things, like player update positions and block place/destroy.
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