trainwrecktony wrote:I ask because first i noticed a player who gave themselves ability to fly and they told me they hit a button on their app to do so. very rogue feature to have.
trainwrecktony wrote:Second mobile clients take newb to a whole other extreme. On my server they want to all live together since building is "hard"
TenPlus1 wrote:Add this line to your minetest.conf file, it will stop anyone using an older client than what you are running from signing on to your server:
strict_protocol_version_checking = true
trainwrecktony wrote:I ask because first i noticed a player who gave themselves ability to fly and they told me they hit a button on their app to do so. very rogue feature to have.
CraigyDavi wrote:trainwrecktony wrote:I ask because first i noticed a player who gave themselves ability to fly and they told me they hit a button on their app to do so. very rogue feature to have.
There's no way they could have done that if you have set anticheat on and have disabled fly priv by default.
My suggestion for developers:
- Merge the pull request by sfan5 which uses minetest.get_system_info
CraigyDavi wrote:- Make a way to find out system info and then act accordingly with the data
Something like:
minetest.get_system_info
if minetest.get_system_info words contain = Apple/Android/Tablet/Mobile/Phone
minetest.kick_player
It could be done as a mod.
I ask because first i noticed a player who gave themselves ability to fly and they told me they hit a button on their app to do so. very rogue feature to have.
Wuzzy wrote:I ask because first i noticed a player who gave themselves ability to fly and they told me they hit a button on their app to do so. very rogue feature to have.
Inventories are server-sided for the same reasons, so why not player velocity?
Obvious downside would be of course more net traffic … :/
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