Wishes for Minetest 0.4.11 (or 0.5)

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TheEpicJames
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TheEpicJames » Thu Sep 25, 2014 20:58

Esteban wrote:
TheEpicJames wrote:
TenPlus1 wrote:TheEpicJames: Minetest already supports HD player textures up to pretty much any size... I have been using HD skins on Xanadyu server since 0.4.8

I mean this: Image


What is that? Sorry if I do not get it, but I don't play MC. Can you explain why it looks like a repeated texture?

Beause... head, head overlay, right arm, right arm overlay, left arm, left arm overlay, body, body overlay, right leg, right leg overlay, left leg, left leg overlay, meaning that the whole player has a second layer, and the arms have different textures.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Jordach » Thu Sep 25, 2014 23:15

It's the 1.8 format that has a secondary layer, like clothes.

Eg, t-shirt then a jacket on top.

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Johnyknowhow » Fri Sep 26, 2014 05:32

I wish Minetest 0.5 would rid of that god-awful inventory and block lag. I'ts annoying as hell to try and craft a pickaxe, then have all the materials you just put into crafting jump back into your inventory, and jump back into the crafting grid 10 seconds later.
I highly doubt this is easily fixable, but its the one thing that keeps me from playing this game much anymore.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by MaxPower » Fri Sep 26, 2014 09:49

This! It does ruined the game for me. The all inventory/crafting interfaceis combersum for me.
No way to craft more than one item at the same time easily.
Can not send item straight into the inventory.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by LionsDen » Fri Sep 26, 2014 16:26

If you middle-click the craft output window, it crafts 10 items instead of the 1.

EDIT: By that, I mean it the output result is 1 item, you will get 10. If the output result is 4 items, you will get 40.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Johnyknowhow » Fri Sep 26, 2014 23:03

LionsDen wrote:If you middle-click the craft output window, it crafts 10 items instead of the 1.

EDIT: By that, I mean it the output result is 1 item, you will get 10. If the output result is 4 items, you will get 40.

When you middle click it, still is really darn slow. Sometimes I middle click too much, and lag the whole thing up. If you really want to use the crafting system efficiently, you should wait for your last action to completely finish, before you start another. (slow as hell)
I should do a side-by-side comparison of how much you can do in Minetest and Minecraft in 15 minutes.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by SAMIAMNOT » Sat Sep 27, 2014 12:09

Though this might not really be Minetest 0.4.11, it would be nice if they put Minetest in the Google Play store and also I wish there were an iOS edition because I'm planning on getting an iPod touch and I don't wanna have to switch to minecraft for it.
EDIT: I've been using giveme, much better than using inventory. much faster too, might help yall.
Also, is it me, or why do bricks dissappear? Also I hav deadly lag. My machine does have only like 256 mb of ram but i saw someone had like 30 fps wit dat and i only have like five.
I test mines.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Evergreen » Sat Sep 27, 2014 12:37

SAMIAMNOT wrote:Though this might not really be Minetest 0.4.11, it would be nice if they put Minetest in the Google Play store and also I wish there were an iOS edition because I'm planning on getting an iPod touch and I don't wanna have to switch to minecraft for it.
EDIT: I've been using giveme, much better than using inventory. much faster too, might help yall.
Also, is it me, or why do bricks dissappear? Also I hav deadly lag. My machine does have only like 256 mb of ram but i saw someone had like 30 fps wit dat and i only have like five.

I don't think there are any plans for an iOS version.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by JPRuehmann » Sat Sep 27, 2014 12:40

Minetest Mobile-Free
von Minetest-Mobile LLC
 

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More Light

by solars » Sat Sep 27, 2014 15:31

I wish lamps who have a hight light intensity.

The torches lighten only very little places. In big rooms its not enough. So I wish a Davy lamp with a higher light radius!

+ Image of a davy lamp
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by RHR » Sat Sep 27, 2014 15:33

sadly a higher light radius isn't possible ...
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by solars » Sat Sep 27, 2014 15:47

RHR wrote:sadly a higher light radius isn't possible ...


In a new version of the main programm? Why?
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by rubenwardy » Sat Sep 27, 2014 17:06

solars wrote:
RHR wrote:sadly a higher light radius isn't possible ...


In a new version of the main programm? Why?


Because of the current way lighting operates. Hardware based lighting is on the long term todo list, and while doing this the limit may be removed.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by mcrefugee » Mon Sep 29, 2014 19:45

Hi,

I'm a recent fan of MineTest (I switched over when Minecraft sold out to Microsoft), so I don't have a lot of experience with MT yet but I like what I see. In some ways it's better than Minecraft, which is quite an achievement considering the millions of dollars Mojang has.

Since this is a wishlist:
1. Is it possible to put half slabs on the top half of the block? Some of my MC builds use those and I want to rebuild my world in MineTest. It could be that it is currently possible, but I haven't found out how yet.

2. Stairs: no inverted (upside down) stairs? Also cornerstairs would be a very welcome addition as I use these extensively in my builds
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by rubenwardy » Mon Sep 29, 2014 20:25

Use the screwdriver. You can rotate things. Solves both requests.
Last edited by rubenwardy on Tue Sep 30, 2014 08:16, edited 1 time in total.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by SAMIAMNOT » Mon Sep 29, 2014 21:03

I always thought you cant have two objects in the space of one block except with mobs.
I test mines.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Mon Sep 29, 2014 23:02

mcrefugee wrote:1. Is it possible to put half slabs on the top half of the block?
2. Stairs: no inverted (upside down) stairs?

You need a support block and place the slab/stair on it’s lower face – or use the screwdriver to rotate it.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Sokomine » Tue Sep 30, 2014 01:53

Use moreblocks. That comes with a bunch of shapes, including cornerstones. You can get these shapes by crafting a circular saw, placing it somewhere and dropping the material you want to have cut into it.

If you want to place several blocks which ought to have the same texture and orientation (relevant i.e. for roofs), my replacer mod might help you a lot.

Other than that, there is one version of stairs where a slab placed on a slab produces a full block again, and one where that doesn't happen. Just try out which one is which. With moreblocks and my replacer mod, you ought to be on the safe side after some experimenting. You'll also want a screwdriver in order to turn the nodes into the direction you want.

Inverted stairs can be placed by using moreblocks and placing the stair from below onto the bottom of another node.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by mcrefugee » Tue Sep 30, 2014 07:40

Wow... 4 good replies in just a couple of hours. *VERY* impressive.
Thank you, Rubenwardy, SAMIAMNOT, Linuxdirk & Sokomine!
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by bru » Thu Oct 02, 2014 22:25

When walking forward (or diagonally) and jumping, it doesn't really feel smooth - if that was adjusted a bit that'd be cool. I'm sure this has been addressed before though.

Uh... maybe some UI improvements? Can't really think of anything right now.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by SAMIAMNOT » Fri Oct 03, 2014 12:33

Having the creative menu have tabs sorting objects by mod and make menus scroll instead of have pages. Both of those things should make it MUCH faster.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by JPRuehmann » Fri Oct 03, 2014 13:35

SAMIAMNOT wrote:Having the creative menu have tabs sorting objects by mod and make menus scroll instead of have pages. Both of those things should make it MUCH faster.


I dont think so because if you have Tons of mods with very little items in it it would get a big hassle to scroll through the Tons of Tabs.
But scrolling the Items instead of displaying them pagewise would be a good Idea.
And Tabs for additional Menus like worldedit, skins, specialties or Armor.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by SAMIAMNOT » Fri Oct 03, 2014 18:13

JPRuehmann wrote:
SAMIAMNOT wrote:Having the creative menu have tabs sorting objects by mod and make menus scroll instead of have pages. Both of those things should make it MUCH faster.


I dont think so because if you have Tons of mods with very little items in it it would get a big hassle to scroll through the Tons of Tabs.
But scrolling the Items instead of displaying them pagewise would be a good Idea.
And Tabs for additional Menus like worldedit, skins, specialties or Armor.


Hassle? Yes. Lag? No. It's better to have no lag and hassle then lag AND hassle. Besides, just using menus is already a hassle. That's why I use /giveme.
I test mines.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Esteban » Fri Oct 03, 2014 18:27

SAMIAMNOT wrote:
JPRuehmann wrote:
SAMIAMNOT wrote:Having the creative menu have tabs sorting objects by mod and make menus scroll instead of have pages. Both of those things should make it MUCH faster.


I dont think so because if you have Tons of mods with very little items in it it would get a big hassle to scroll through the Tons of Tabs.
But scrolling the Items instead of displaying them pagewise would be a good Idea.
And Tabs for additional Menus like worldedit, skins, specialties or Armor.


Hassle? Yes. Lag? No. It's better to have no lag and hassle then lag AND hassle. Besides, just using menus is already a hassle. That's why I use /giveme.


That has been made: [Mod] Crafting [2.0.1] [crafting]
+ Spoiler

This mod adds tabs to creative. In my case was not that fast, but it may be to you.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by JPRuehmann » Fri Oct 03, 2014 21:07

I think it would be a good Idea to have either a virtual keyboard in the game or the possility to configure one.
The Setting should be disable at default for Normal Keyboard / Mouse Players and could be enabled for Gamepad Players such as me.
The internal would be the best I think because it could be embeded wit the Textfield.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by benedict424 » Fri Oct 03, 2014 21:50

How about smarter mob support. I'd like to see some AI in the game itself for modders to work with.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Inocudom » Fri Oct 03, 2014 22:19

benedict424 wrote:How about smarter mob support. I'd like to see some AI in the game itself for modders to work with.

As far as this goes, the attitude of the developers seems to be the following:
"Eternally ask and you shall be eternally denied."
I am afraid that this is very unlikely to happen.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Esteban » Fri Oct 03, 2014 22:35

Inocudom wrote:
benedict424 wrote:How about smarter mob support. I'd like to see some AI in the game itself for modders to work with.

As far as this goes, the attitude of the developers seems to be the following:
"Eternally ask and you shall be eternally denied."
I am afraid that this is very unlikely to happen.


Why always so pessimist? I usually ignore this, but know your giving a bad image of this place to this new member.
We have like a lot of threads that talk about this, is a known issue that is going to be addressed eventually. Is easy just to go and criticize...
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Inocudom » Fri Oct 03, 2014 23:02

Esteban wrote:
Inocudom wrote:
benedict424 wrote:How about smarter mob support. I'd like to see some AI in the game itself for modders to work with.

As far as this goes, the attitude of the developers seems to be the following:
"Eternally ask and you shall be eternally denied."
I am afraid that this is very unlikely to happen.


Why always so pessimist? I usually ignore this, but know your giving a bad image of this place to this new member.
We have like a lot of threads that talk about this, is a known issue that is going to be addressed eventually. Is easy just to go and criticize...

This is not the first time I have seen this support asked for. Sadly, this support was rejected before.

Benedict424, your best option is to try the mods linked to below:
https://forum.minetest.net/viewtopic.php?f=11&t=629-animals_modpack
https://forum.minetest.net/viewtopic.php?f=11&t=9656-mobs
https://forum.minetest.net/viewtopic.php?f=11&t=9917-mobs_redo
https://forum.minetest.net/viewtopic.php?f=11&t=9240-minetest_mods_creatures
I welcome the idea of mob support in Minetest, to be honest.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by SAMIAMNOT » Fri Oct 03, 2014 23:58

Here are my favorite, mandatorily-installed-on-both-pcs mob mods:
For Crappy PCs(Lightweight):
For nasty foes:
BlockMen's "Creatures" mod
For Nice friends:
NPCF (aka NPC Framework)
For nice PCs:
For nasty foes:
Animals Modpack
For nice firends:
Peaceful_npc

Hope this is helpful. I personally like Animals Modpack's vombies but I feel that the textures aren't very well done and also I only want vombies and traders, not ducks, sharks, gulls, wolves, ect. I do prefer Peaceful_npc but it really drags your PC down unless you have 1+ GB RAM.
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