X-Ray textures

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LorenzoVulcan
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X-Ray textures

by LorenzoVulcan » Thu Mar 22, 2012 20:08

When i do a texture that have some trasparent pixel and then i place the node,the transparents parts permits to see all under the dirt that isn't stone.Any mode to resolve this?
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by Jordach » Thu Mar 22, 2012 20:10

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by Death Dealer » Thu Mar 22, 2012 20:12

yap already done and posted on [url]Minetest.com[/url], however if you could makes yours better or different in someone by all means:D
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by LorenzoVulcan » Thu Mar 22, 2012 20:12


Sorry but i don't want an X-Ray Texture.I want to create some textures like glass,but when i apply these they look like your x ray.
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by Death Dealer » Thu Mar 22, 2012 20:14

LorenzoVulcan wrote:

Sorry but i don't want an X-Ray Texture.I want to create some textures like glass,but when i apply these they look like your x ray.

do it:D sounds cool.
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by sfan5 » Thu Mar 22, 2012 20:14

The drawtype must be 'glasslike' otherwise it looks like xray
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by Jordach » Thu Mar 22, 2012 20:14

Ohh, they must have the glasslike drawtype.

Add this line to make them appear like glass.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sunlight_propagates = true,
is_ground_content = true,
drawtype = "glasslike",
Last edited by Jordach on Thu Mar 22, 2012 20:15, edited 1 time in total.

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by LorenzoVulcan » Thu Mar 22, 2012 20:22

Jordach wrote:Ohh, they must have the glasslike drawtype.

Add this line to make them appear like glass.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sunlight_propagates = true,
is_ground_content = true,
drawtype = "glasslike",

Thanks,but now i get this:
http://img545.imageshack.us/img545/9132/screenshot30844015.png
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by sfan5 » Thu Mar 22, 2012 20:28

Where is The Problem?
Anything works as it should
Last edited by sfan5 on Thu Mar 22, 2012 20:29, edited 1 time in total.
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by LorenzoVulcan » Thu Mar 22, 2012 20:30

sfan5 wrote:Where is The Problem?
Anything works as it should

Herp no LOL The texture are gray and black and now they look like they are in the obscurity everywhere i place the nodes.
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by sfan5 » Thu Mar 22, 2012 20:40

LorenzoVulcan wrote:
sfan5 wrote:Where is The Problem?
Anything works as it should

Herp no LOL The texture are gray and black and now they look like they are in the obscurity everywhere i place the nodes.

Oh, ok!
That's normal
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by LorenzoVulcan » Thu Mar 22, 2012 21:00

sfan5 wrote:
LorenzoVulcan wrote:
sfan5 wrote:Where is The Problem?
Anything works as it should

Herp no LOL The texture are gray and black and now they look like they are in the obscurity everywhere i place the nodes.

Oh, ok!
That's normal

That's not normal,Why i can see glass normally and those not?
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by kahrl » Thu Mar 22, 2012 21:21

Set paramtype="light".
 

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by LorenzoVulcan » Thu Mar 22, 2012 21:22

kahrl wrote:Set paramtype="light".

Already tried.
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by kahrl » Thu Mar 22, 2012 21:27

Have you tried setting that and then placing new nodes? The light won't be recomputed if you only load an existing map.
 

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by LorenzoVulcan » Fri Mar 23, 2012 13:20

kahrl wrote:Have you tried setting that and then placing new nodes? The light won't be recomputed if you only load an existing map.

Resolved,Thanks!
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