Calinou wrote:I presume we could gain about 6 % in all directions by increasing map generation limit. This way, we'd have worlds of up to about 32768 blocks in all directions.
Not that much, but it's worth trying.
twoelk wrote:would a database holding an "infinite" map really be manageable?
Sokomine wrote:We could do something like "Congratulations! You've reached the end of the game! Click here to restart" - and teleport the player back to spawn. It would be silly, but so is trying to reach the end (of the map) for no other reason than complaining about there beeing one :-)
Sokomine wrote:We could do something like "Congratulations! You've reached the end of the game! Click here to restart" - and teleport the player back to spawn. It would be silly, but so is trying to reach the end (of the map) for no other reason than complaining about there beeing one :-)
thetoon wrote:I won't go all the way again, but there's clearly more to "we want a bigger map" than "we have nothing better to do than walking to the end of a video game world".
thetoon wrote: You might want to map part of real-world into Minetest (and you can't even map a small country like Belgium!) .
thetoon wrote:You might want to host a server with BOTH plenty of players AND a sense of loneliness (and you might even be willing to pay for the hardware it would demand). You might just want to explore the same world for years without losing the feeling "there's a lot more than what I've already saw".
thetoon wrote:The storage needs for the complete world will grow cubic - no pun intended. But there's already means of limiting this (esp. by deleting the un-modified or the oldest parts). And there's still hope of a storage engine with some delta capabilities.
www.minetest.net/ wrote:Minetest is an infinite-world block sandbox game and a game engine, ...
Krock wrote:I like the idea of having huge maps but if someone asks for your coordinates.. ehm. Okay.
digitalmouse wrote:Krock wrote:I like the idea of having huge maps but if someone asks for your coordinates.. ehm. Okay.
Then you just say "walk due east from the spawn point for 2 hours (real time), then turn left at the big tree, and follow the river north for 3 hours until you reach the cliffs...which might take you 20 minutes to climb." :D
Or we start defining political boundaries: ie, "the Nation of Quirm", which are subdivided into Counties or Kingdoms, and *then* provide directions from there. :)
TBC_x wrote: don't know the diversity of mods adding vertical content, but I assume there is little to none.
digitalmouse wrote:Then you just say "walk due east from the spawn point for 2 hours (real time), then turn left at the big tree, and follow the river north for 3 hours until you reach the cliffs...which might take you 20 minutes to climb." :D
Sokomine wrote:...and then you arrive and notice that the building advertised as "great castle" is nothing more than a hollow block of cobble, complete, as those things come, with a locked steel door, furnace and unlocked chest.
MirceaKitsune wrote:Infinite is probably hard to do. ...
twoelk wrote:all you really nead is an infinite amount of memory and infinite time to do an infinite amount of calculations to render an infinite amount of nodes. Everything else should be easy once you got the infinite resources needed to solve those infinite problems.
twoelk wrote:MirceaKitsune wrote:Infinite is probably hard to do. ...
all you really nead is an infinite amount of memory and infinite time to do an infinite amount of calculations to render an infinite amount of nodes. Everything else should be easy once you got the infinite resources needed to solve those infinite problems.
Of course you may have entered infinity yourself long before any infinite probleme has been solved as infinity is a lot larger than most people think.
RHR wrote:Larger worlds wouldn't help people who are too lazy to search ...
MirceaKitsune wrote:But Minetest's world size is way way too small in my opinion!
Kilarin wrote:MirceaKitsune wrote:But Minetest's world size is way way too small in my opinion!
Ah, but to understand the significance of your statement, we need to understand what actual experience your opinion is based upon.
thetoon wrote:Don't try to show people how they're wrong and how the world is perfectly big enough : it is for you (and plenty of others), it isn't for some others. That's about it.
Kilarin wrote:Actually, you will note that I didn't deny his claims. I simply asked what they were based on. We need that information to understand what the actual complaint is.
If the complaint is "I've tried doing something that wouldn't fit", then that is very valuable information for the developers. If the complaint is, "It just bugs me knowing that there is an edge, even though I've never gotten anywhere near it" then, while this is STILL a valid point of view, it's a very different problem.
There is discussion of separating the coords in the database. I suspect that might make expanding the world size a little bit easier.
Kilarin wrote:If the complaint is "I've tried doing something that wouldn't fit", then that is very valuable information for the developers. If the complaint is, "It just bugs me knowing that there is an edge, even though I've never gotten anywhere near it" then, while this is STILL a valid point of view, it's a very different problem.
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