DirectX 12 Support and HoloLens Support

HeadClot
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DirectX 12 Support and HoloLens Support

by HeadClot » Thu Jan 22, 2015 02:06

Hey everyone,

You may have heard about Microsoft's plans for augmented reality glasses called hololens.

That said are there plans for Windows 10 Support as Hololens will only run on Windows 10 and DX12.

More details here

Does anyone want to see this integrated into minetest?

I would be willing to help out on the Art side of a sub game to make it stand out.

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TG-MyinaWD
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Re: DirectX 12 Support and HoloLens Support

by TG-MyinaWD » Thu Jan 22, 2015 03:50

I known someone, might create a topic, about this.
Anyway, Minetest main engine I think don't support Microsoft Hololens just yet. But do have something should try impact onto Minetest.

But if can get this work will be awesome. since it will be actually you there and all. Like walking around the world and such.

Anyway, I +1 this idea should be looked into.
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HeadClot
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Re: DirectX 12 Support and HoloLens Support

by HeadClot » Fri Jan 23, 2015 08:07

So I completely forgot about this but there is another product similar to Microsoft Hololens called CastAR. It might be a good alternative if we cannot get our hands on hololens any time soon. :)

They have already had a very successful Kickstarter.

You can currently pre-order the device at their website.

That said - There is no release date at the moment.

They have started to give out SDK access to kickstarter backers :D

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Calinou
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Re: DirectX 12 Support and HoloLens Support

by Calinou » Sat Jan 24, 2015 09:30

No thanks.

The rendering engine is Irrlicht's responsibility and not ours.
 


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