ExeterDad wrote:I support this. Sams current idle animation reminds me of folks that... well.... aren't typical. I like the movements you created. Although I think they would be nicer toned down by about half. Myself... I don't flail around much when standing. :)
jp wrote:Sorry, I don't like this... Sam seems dancing and this is more a "cool / pro-active" posture than a "neutral / calm" one, appropriate for the standing position. Beyond the fact it adds a substantial weight for that unneeded animation.
Jordach wrote:Blender supports divding rotation values and keyframes by two - so I can half them without redoing everything.
Halved the standing / idling animations:
philipbenr wrote:Is it possible to create a different running animation (from walking), or does the code just "borrow" the walking one for running?
Minetestforfun wrote:Can you add more animations like sneaking and jumping (for the moment, when a player is jumping, the animation is the walking animation and it's very strange =))
TenPlus1 wrote:Just finished player animation for twerking...
http://media.giphy.com/media/pCgdYNWydgwLe/giphy.gif
ABJ wrote:How about you make a Nazi salute animation?
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