Fire as a node state instead of a node itself?

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benrob0329
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Fire as a node state instead of a node itself?

by benrob0329 » Mon Aug 10, 2015 13:50

With the current (Lua?) implementation of fire, if a fire gets started, you might as well shut down Minetest because before long it'll slow down terribly...

What if fire was both a node, or more preferably a node state? It could apply to entities too, so players could eg. catch on fire with a fire arrow.
 

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TenPlus1
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Re: Fire as a node state instead of a node itself?

by TenPlus1 » Mon Aug 10, 2015 15:54

Which is why I use my own tweaked fire mod so it runs a little smoother on server...

www.github.com/tenplus1
 

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benrob0329
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Re: Fire as a node state instead of a node itself?

by benrob0329 » Tue Aug 11, 2015 04:43

It would appear that the default fire has been improved with the latest dev. Fire and TNT both seem like they are less likely to spread now and cause apocalyptic like effects on your world. Nice job, guys!
 


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