It's great that the wield_texture has a few commands to rotate the texture, flip it and even lighten and play with the alpha channel colour, but what would be even better is if node textures had the facility to colourise a current texture using hue and saturation levels e.g.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
texture = "default_dirt.png^default_grass_side.png[hue196[sat50"

This way mod makers can modify default textures or texture packs in-game to create a new look for mods with say coloured blue grass/wood instead of creating new textures...