More lava and water in caves

Fixerol
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More lava and water in caves

by Fixerol » Fri Oct 16, 2015 16:14

Is this only me or in mapgen v7 (and others) there's little chance of encountering water and lava in caves, while there is some gravel hazard present, 99% of the time you are safe.

Why not generate much more lava and water to add more fun! Obvious downside is easier lava grief, but that could be managed by protectors.

Or lava chance depends on height (how deep you are)? I was testing minetest from Git and I've encountered few water caves but no lava ones to -200.
Last edited by Fixerol on Fri Oct 16, 2015 16:20, edited 1 time in total.
 

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kaadmy
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Re: More lava and water in caves

by kaadmy » Fri Oct 16, 2015 16:17

Another good thing to increase underground danger is add mobs that spawn in dark areas.
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Fixerol
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Re: More lava and water in caves

by Fixerol » Fri Oct 16, 2015 16:18

That is obvious but mobs are not stable enough yet iirc. And someone is developing it in C already (much faster).
 

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AnxiousInfusion
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Re: More lava and water in caves

by AnxiousInfusion » Tue Oct 20, 2015 20:23

Caves, as they stand right now, just need more hazards in general. Long drops or a reason to fear the dark or anything.
 

paramat
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Re: More lava and water in caves

by paramat » Wed Oct 21, 2015 04:17

In mgv5 and mgv7 lava is only in caves below y = -256, in mgv6 lava caves are all altitudes.
 

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firefox
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Re: More lava and water in caves

by firefox » Wed Oct 21, 2015 18:44

the new mg7 makes the caves more like fissures and underground canyons.
they can be small or very large and if you don't watch your step, you will fall up to 100 nodes down.

sometimes that happens to mobs too. one time 2 oerkkis fell on my head.
 

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Ben
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Re: More lava and water in caves

by Ben » Wed Oct 21, 2015 20:29

AnxiousInfusion wrote:Caves, as they stand right now, just need more hazards in general. Long drops or a reason to fear the dark or anything.


For what it's worth, the goal of my Beware the Dark mod is exactly that: to add a reason to fear the dark without mobs. It may fall a bit short of that, though, since it's only concerned with darkness where you're standing, and not the other, unlit end of the cave.
 


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