twoelk wrote:So if not yet present add a nice table per player where values that change with time/exposure/whatever can be tracked.
rubenwardy wrote:[...] You can use minetest.do_item_eat to override minetest.item_eat, however there may need to be an easier way for items to specify what value their food actually has, beyond hp.
Ferk wrote:It's confusing to ask if it's a "core feature". What you mean is if it should be added to the engine.
I think it's a core feature, and I think it should be added, but not to the engine, but to the game. The more logic is done in Lua the more customizable for the mods it will be.
If the features are hardcoded in C++ you would have to fork and recompile the engine if you wanted to change the logic in some different original way for your game.
mahmutelmas06 wrote:I think not only hunger but also thirst should be in default game
rubenwardy wrote:mahmutelmas06 wrote:I think not only hunger but also thirst should be in default game
That's not what's being asked, he's asking whether it should be part of the engine, not if it should be part of default game.
I would rather see a "general attribute system"
Ben wrote:[...]
I would rather see a "general attribute system", like some commenters on the pull request (PilzAdam, I think?) said.
[...]
Diamond knight wrote:i think hunger should be added, but as a mod in the default subgame, so it can be easily removable/readdable
Sware wrote:Diamond knight wrote:i think hunger should be added, but as a mod in the default subgame, so it can be easily removable/readdable
this
when i played without hunger, i feel like in 2010, playing alpha - cute times
Evergreen wrote:@Napiophelios: Hunger is a core part to a minecraft-like game, but what if game makers don't want to make a minecraft-like game? Even if it can be disabled, what is the point in adding something that will only benefit those who want hunger? I think we should focus more on giving modders and game makers the tools to create things like this. Heck, there are already some good hunger mods on the forum.
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