ABJ wrote:And torches do look really retarded.
ABJ wrote:Also some mobs would be good.
ABJ wrote:We definitely need a better mapgen with acceptable SEAS, LAKES and RIVERS. God, it's annoying to see any sort of water bodies nowadays.
TheEpicJames wrote:i want a 3D first person hand, kinda like Minecraft but better, in minecraft when holding items, they float in FP. something like a hand holding the items in Minetest would be cool.
i like the old idea of minetest being a modding engine instead of a minecraft clone.
We definitely need a better mapgen with acceptable SEAS, LAKES and RIVERS. God, it's annoying to see any sort of water bodies nowadays. Also, some lag optimization? It feels MT 0.4.13 is laggier than ever. And caves and cave systems. Also, proper islands in proper seas.
KCoombes wrote:Sorry, here's another one:
A client verifier, to reject connections from any unofficial client.
rubenwardy wrote:I know that it is possible to set the skybox, not sure how, never done it.
GreenMy wrote:Minetest with mobs without mods installed
ShadMOrdre wrote:The interact privilege should be separated into use, build, and mine privileges, each distinct.
1. Use would still enable users to interact with the world in non-destructive ways, like opening doors, or punching objects to use them.
2. The build privilege would enable users to actually build objects. On this, any node that is placed by a particular user should only be modifiable by that user or an admin. Thus, ownership of placed nodes. And this would also include the ability to "mine" said node back into a users inventory.
3. The Mine privilege would enable users to gather resources from any non-owned node, while protecting nodes that were built with the above privilege.
My 4 year loves to play, but the interact privilege means that he can be very destructive to a build as well. I would like to let him be able to open a door without him destroying everything around it.
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