Better models for bones?

Keep the old bones or add the new ones?

Old bones
5
16%
New bones
23
74%
Other choice
3
10%
 
Total votes : 31

slemon
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Better models for bones?

by slemon » Tue Jan 26, 2016 21:11

Can we use model for the bones from this mod https://github.com/Ferk/Dungeontest/tre ... mods/bones in minetest_game? They look much more pretty than the default one, imho.
Screenshot:
Image
 

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Calinou
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Re: Better models for bones?

by Calinou » Tue Jan 26, 2016 21:40

This is much better indeed. However, they maybe need to be more noticeable (emit particles?).
 

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benrob0329
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Re: Better models for bones?

by benrob0329 » Wed Jan 27, 2016 01:30

Neat!
 

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AnxiousInfusion
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Re: Better models for bones?

by AnxiousInfusion » Wed Jan 27, 2016 04:06

Ever since I discovered this project I had been thinking about submitting a better bones model. My idea was for a smaller cube "skull" mostly sunken onto a larger "bones pile" cube so as to maintain the boxes theme.

But this one is much better! Time for a PR.
 

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stu
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Re: Better models for bones?

by stu » Wed Jan 27, 2016 18:19

+1 Much better!
 

slemon
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Re: Better models for bones?

by slemon » Wed Jan 27, 2016 23:19

Calinou wrote:This is much better indeed. However, they maybe need to be more noticeable (emit particles?).

Add blood splashes!
Image
Can be imported from here: https://github.com/Ferk/Dungeontest/blo ... s.lua#L373
 

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benrob0329
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Re: Better models for bones?

by benrob0329 » Thu Jan 28, 2016 01:10

I would prefer to have the blood admitted from the base game, but maybe that's just me...
 

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webdesigner97
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Re: Better models for bones?

by webdesigner97 » Thu Jan 28, 2016 07:16

No blood pls :O Children play this game, too...
 

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Re: Better models for bones?

by riff » Mon Feb 01, 2016 19:00

bones could be much improved I concur!
I used to be registered as nextmissinglink but I kinda want to start fresh.
 

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Re: Better models for bones?

by firefox » Wed Feb 03, 2016 08:13

blood should be extra content, but i like the bones
+1
 

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Jordach
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Re: Better models for bones?

by Jordach » Sat Feb 06, 2016 14:15

Why not use a headstone with a skull slightly poking out of the block below? Much easier to read, and is more universal...

If there is liquid or air (below the grave) - just place a dirt block below.

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DS-minetest
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Re: Better models for bones?

by DS-minetest » Sun Feb 07, 2016 08:36

the bones cant be just a skull and two small bones, there is no space for the stuff of died player
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Re: Better models for bones?

by Sokomine » Sat Mar 12, 2016 22:46

DS-minetest wrote:the bones cant be just a skull and two small bones, there is no space for the stuff of died player

Just add a tiny chest to the bones. Logic hasn't been found anywhere near MT (or similar) game's inventory. We carry around thousands of neatly-folded cubic meters of dirt and cobble without any impact after all :-)
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DS-minetest
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Re: Better models for bones?

by DS-minetest » Sun Mar 13, 2016 10:03

but what is, if a player dies on bones, then it looks like the upper bones are floating, with the new bones you cant get a nice bone stack
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Ferk
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Re: Better models for bones?

by Ferk » Sun Mar 13, 2016 15:04

You guys can feel free to use and change the bones nodebox for whatever, no problem.
But good luck getting it accepted in vanilla Minetest, though. I think it needs improvement and as a replacement for the bones node it should try to be taller for the nodes to be able to make a pile properly.

I made those bones for Dungeontest since I needed them for decoration and because the bones block in vanilla Minetest looks terrible.
But I'm not really a modeller (I can't use blender even for simple things like this), it wasn't easy getting something that looked ok. It would be awesome if someone imported it into a proper obj 3d model instead of using a nodebox. It would be both more efficient and it could be improved since it could have a slope in the way the bones are placed, allowing for a taller pile of bones so it would look better when staked.

While I like it as a 3D pile of bones, it should match better the 1x1x1 dimensions if we wanted it to replace the current node.

I really like the skull, though. I took care trying to make sure it's more or less the appropriate size compared to the character.
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