rubenwardy wrote:you don't need a mod db, you can just package in the installer. It's perfectly possible and easy
MineYoshi wrote:rubenwardy wrote:you don't need a mod db, you can just package in the installer. It's perfectly possible and easy
Well... Couldn't that justly make it heavy, also, i think it's better to do some kind of "DLC" with working mods choosed by community, that you justly need to say where is the minetest.exe, and it will extract the mods in the mods folder.
rubenwardy wrote:MineYoshi wrote:rubenwardy wrote:you don't need a mod db, you can just package in the installer. It's perfectly possible and easy
Well... Couldn't that justly make it heavy, also, i think it's better to do some kind of "DLC" with working mods choosed by community, that you justly need to say where is the minetest.exe, and it will extract the mods in the mods folder.
The majority of mods weigh no more than a photo
mahmutelmas06 wrote:Does anybody exist who dont use 3D armor, wield view, intllib, mobs... ?
cheapie wrote:mahmutelmas06 wrote:Does anybody exist who dont use 3D armor, wield view, intllib, mobs... ?
Yes, me, for all four.
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