firefox wrote:having different sand on sea beaches and rivers can be done with the biome API.
there is a new line for "riverbed" and "riverbed depth" to define the material in the rivers.
the "rust" can be done by using the same function that makes cobble mossy.
you just need a rusty steel texture and define the function for sea water and steel block/stairs.
=(^.^)=
paramat wrote:In mgvalleys and future mapgens with sloping rivers any water above y = 1 is automatically 'default:river_water_ ..'.
Sergey wrote:paramat wrote:In mgvalleys and future mapgens with sloping rivers any water above y = 1 is automatically 'default:river_water_ ..'.
What if I fill bucket with sea water and make artificial waterfall above sea level. It will also be considered as fresh (river) water?
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