maikerumine wrote:Now how ge gonna get out of our 3000+ meter mine like we do?
Linuxdirk wrote:maikerumine wrote:Now how ge gonna get out of our 3000+ meter mine like we do?
Travelnet teleporters?
Beerholder wrote:If they are installed on the server .. -_- Also, I think at least 843jdc was concerned about lag on his server so players cannot craft travelnet nodes there. But didn't find anything re. lag issues in the travelnet forum post
Beerholder wrote:Should be possible though to create a nice alternative like fast ladders, an anti-gravity tube or maybe even a mod that emulates the original sneak ladder behavior...? XD
red-001 wrote:To all the people complaining about sneak elevators being removed: https://github.com/minetest/minetest/pull/5443
Beerholder wrote:Should be possible though to create a nice alternative like fast ladders, [...]
Beerholder wrote:Lol XD and I *just* started working on a Lua implementation of the sneak ladder O_o
benrob0329 wrote:I would prefer to just have two node jumping whilest on solid ground.
Sergey wrote:benrob0329 wrote:I would prefer to just have two node jumping whilest on solid ground.
By the way, it is good decision — compromise between those who like this bug as feature and those who think that bugs must be fixed no matter how they are convenient.
First fix all bugs related to sneak button (elevator, falling on the edge of the node, so on).
Then just make simple change — [Shift] + jump = two node high jump. That's it.
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