Should his model be changed to have a backpack on him? Or lower the size of the inventory to the size of his pockets?
Here is what I think:
This is sam.
This is him with a backpack.
Me Me and Me wrote:I've been wondering where Sam's stuff is.
TumeniNodes wrote:I also agree it should not be a permanent/fixated part of the character model
Maybe this model could be switched to, when the user selects a backpack to use?
firefox wrote:you make it way too complicated :P
his pocket is a gate to the 4th dimension. that's why he can store 30.000Kg stones in it.
=(^.^)=
firefox wrote:you make it way too complicated :P
his pocket is a gate to the 4th dimension. that's why he can store 30.000Kg stones in it.
=(^.^)=
firefox wrote:you make it way too complicated :P
his pocket is a gate to the 4th dimension. that's why he can store 30.000Kg stones in it.
=(^.^)=
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