Client local map generation

User avatar
aldobr
Member
 
Posts: 316
Joined: Sun Nov 25, 2012 05:46

Client local map generation

by aldobr » Fri Dec 21, 2012 14:09

With a delta engine, and local map generation per chunk, you can decrease the server load.

I dont know how minetest stores its map. Does it already use on-the-fly map (re)generation plus delta store in the database backend ?

Because if the map is stored as a simple X,Y,Z array of chunks, right from the start, thats not going to be efficient...
 

User avatar
jmf
Member
 
Posts: 164
Joined: Mon Nov 05, 2012 18:13

by jmf » Fri Dec 21, 2012 14:56

My ingame name is "john", my IRC name is "john_minetest".
I am chef mod on this server: minetest.org : 30015(see here)
"I am immune to signature virus." <-- Add this to your signature to gain immunity!!!
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Fri Dec 21, 2012 16:32

Hmm... I've also been thinking about this.
Also, use a locally-installed mod if the same mod version is used in the server. Perhaps using some hash to check consistency.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 


Return to Minetest Features

Who is online

Users browsing this forum: No registered users and 3 guests

cron