Everything to creative inventory

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neko259
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Everything to creative inventory

by neko259 » Mon Jan 02, 2012 14:45

Make the game scan included mods for nodes, crafts and tools and add them all to the creative inventory, not by including it by additional code in every mod.
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by Jordach » Mon Jan 02, 2012 16:52

+1

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celeron55
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by celeron55 » Mon Jan 02, 2012 17:44

As of now, they don't all fit in there (as you should have noticed) and thus it requires some kind of a new GUI for creative mode, which is not coming very soon I guess.

(well, it is coming as soon as somebody gets their ass up and makes a good one.)
 

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neko259
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by neko259 » Mon Jan 02, 2012 17:46

celeron55 wrote:As of now, they don't all fit in there (as you should have noticed) and thus it requires some kind of a new GUI for creative mode, which is not coming very soon I guess.

(well, it is coming as soon as somebody gets their ass up and makes a good one.)

You mean creative invetory needs some 'pages'? Yes, I haven't thought about that.
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