PilzAdam wrote:Terasology is really interesting. The world generation isnt the only thing that makes it unique, its also the really awesome graphics.
But a problem is, that it doesnt have a real gameplay. It looks nice, but playing the game isnt really fun.
Sylvertech wrote:Anyway, AND THANK GODDESS/ODIN/ANDRASTE, I found something with C instead of Oracle's plumbing store.
We all have our preferences, right?
And while C++ does have its own shit (lol), it grows on you.. you know?
prestidigitator wrote:Sylvertech wrote:Anyway, AND THANK GODDESS/ODIN/ANDRASTE, I found something with C instead of Oracle's plumbing store.
We all have our preferences, right?
And while C++ does have its own shit (lol), it grows on you.. you know?
Bah! Someday I'll port Minetest to Java. :-)
Mito551 wrote:4aiman wrote:I don't see what we can inherit from terasology
graphics. nuff said.
Mito551 wrote:by graphics i generally mean shaders: water reflections, outlines(don't really like 'em), depth of field etc.
Mito551 wrote:graphics. nuff said.
...
by graphics i generally mean shaders: water reflections, outlines(don't really like 'em), depth of field etc.
4aiman wrote:... amongst all filters I'd prefer nice shaders, which will work even on Intel 975 Vards ('cause despite I don't see any difference in the picture with current shaders, I cant use them on some PCs)...
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