GloopMaster wrote:Perhaps this would use buttons to cycle through the different crafting recipes? (same slot, buttons and number of recipes underneath)
GloopMaster wrote:Perhaps this would use buttons to cycle through the different crafting recipes? (same slot, buttons and number of recipes underneath)
4aiman wrote:what about different difficulty levels with ingame switching?
4aiman wrote:If this would preserve existing recipes and just add a "short cut" to receive, say, sticks directly from wood (without any need to craft planks and then craft sticks out of planks), then maybe:
While this makes crafting a lot easier it also shorten the time of exploring the game.
kaeza wrote:Hmm... that single recipe -> alternate output idea is great. We have usually a hard time creatng crafting recipes because of possible conflicts with other mods, especially when using vanilla items.4aiman wrote:what about different difficulty levels with ingame switching?
Multiple difficulty levels would be good. For example, make ores more common, mobs have less HP, etc. I disagree with changing it in the middle of a game though, but it's just my opinion.
Nore wrote:Another thing which could be good would be a multiple-output crafts (for example, a recipe could give 8 wood and a steel ingot).
Mito551 wrote:Multiple difficulty levels would be good. For example, make ores more common, mobs have less HP, etc. I disagree with changing it in the middle of a game though, but it's just my opinion.
Inocudom wrote:This is but a small feature, but it is one that Minetest would benefit greatly from. It is another step on the road to making Minetest a more convenient game to play. Yes, I very much wish to see this added to the default game.
PilzAdam wrote:Why do people always want to change the basic principles of the game?
PilzAdam wrote:Why do people always want to change the basic principles of the game?
rubenwardy wrote:You could do it with lua now. Just redefine the inventory menu to handle recipes different.
kotolegokot wrote:PilzAdam wrote:Why do people always want to change the basic principles of the game?
Personally, I want use it for Realtest.
In particular, for next recipe:
mold_with_molding_sand->[molding sand x2, mold];
or
metal_in_mold->[metal_ingot, mold].
minetest.register_craft({
output = 'farming:tea_cup',
recipe = {
{"farming:teapot_2"},
{"farming:cup"},
},
replacements = {{"farming:teapot_2", "farming:teapot_1"}},
})
Mito551 wrote:PilzAdam wrote:Why do people always want to change the basic principles of the game?
BECAUSE. THEY. ARE. FUCKING. THE. SAME. WITH. MINECRAP.
PilzAdam wrote:Mito551 wrote:PilzAdam wrote:Why do people always want to change the basic principles of the game?
BECAUSE. THEY. ARE. FUCKING. THE. SAME. WITH. MINECRAP.
So the only reason why you want to change is it to differ from Minecraft?
Personally, I care more about actual gameplay instead of differing from Minecraft.
Do you also want to make the nodes round, because Minecraft has cubes?
Mito551 wrote:kotolegokot wrote:PilzAdam wrote:Why do people always want to change the basic principles of the game?
Personally, I want use it for Realtest.
In particular, for next recipe:
mold_with_molding_sand->[molding sand x2, mold];
or
metal_in_mold->[metal_ingot, mold].
you can do that with that kind of code:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craft({
output = 'farming:tea_cup',
recipe = {
{"farming:teapot_2"},
{"farming:cup"},
},
replacements = {{"farming:teapot_2", "farming:teapot_1"}},
})
my idea was to provide "OR" principle, not "AND" one.
Mito551 wrote:PilzAdam wrote:Why do people always want to change the basic principles of the game?
BECAUSE. THEY. ARE. FUCKING. THE. SAME. WITH. MINECRAP.rubenwardy wrote:You could do it with lua now. Just redefine the inventory menu to handle recipes different.
...and lose the inventory_plus etc comptabality?
Nore wrote:Another thing which could be good would be a multiple-output crafts (for example, a recipe could give 8 wood and a steel ingot).
Mito551 wrote:my idea was to provide "OR" principle, not "AND" one.
PilzAdam wrote:Why do people always want to change the basic principles of the game?
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