Make water remove buildable_to nodes

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webdesigner97
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Make water remove buildable_to nodes

by webdesigner97 » Wed Jul 10, 2013 17:15

I think, flowing water should remove nodes which are buildable_to while spreading and drop them as item. That would make self-built seas make look better because you wouldn't have to remove every single grass and flower :)
 

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by PilzAdam » Wed Jul 10, 2013 19:27

Wow, what and awesome idea. Nobody had it before.
 

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by kaeza » Wed Jul 10, 2013 19:31

-1

Water up to now is just a nuisance (water cannot actually destroy nodes, contrary to lava). This could make an easier tool for griefers to destroy farms, etc.
Last edited by kaeza on Wed Jul 10, 2013 19:31, edited 1 time in total.
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by PilzAdam » Wed Jul 10, 2013 19:34

This "griefer" argument is not valid. If it would be, we need to remove everything else from the game too.
 

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by kaeza » Wed Jul 10, 2013 19:40

PilzAdam wrote:This "griefer" argument is not valid. If it would be, we need to remove everything else from the game too.

umm...
Last edited by kaeza on Wed Jul 10, 2013 19:41, edited 1 time in total.
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by BrandonReese » Wed Jul 10, 2013 19:43

PilzAdam wrote:Wow, what and awesome idea. Nobody had it before.


I can't tell if you are being sarcastic...
 

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by Inocudom » Wed Jul 10, 2013 19:47

Couldn't farming plants just drop their respective seeds if they are prematurely dug up?
 

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by mauvebic » Wed Jul 10, 2013 19:50

PilzAdam wrote:Wow, what an awesome idea. Nobody had it before.


Most ideas being floated today aren't new, nor can anyone guess what has and has not been discussed.

Re the water, I think it's a bad idea to use an ABM on water for the relatively trivial task of pulling weeds.
Last edited by mauvebic on Wed Jul 10, 2013 19:51, edited 1 time in total.
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by PilzAdam » Wed Jul 10, 2013 19:56

Ok, lets be serious here.

The correct way (TM) is to remove and drop the node if its not walkable, and remove it without drops if its buildable to.
 


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