For NEI, see unified_inventory. For proximity pick up, see item_drop.greydmiyu wrote:I've poked at Minetest on and off for a while so pardon me if I miss something that is already implemented. Also, pardon me if I refer to things in *coughcough*.
* Mouse inversion. I learned flight sims before FPS so to me moving the mouse up is look down.
* Something akin to NEI as a default mod. For those unfamiliar with NEI it is a mod which allows the player to look up recipes in game. It also lets the player traverse the recipes to also learn what items can be used to create and how to create the items. As for being default it is one of those features which really helps every other mod in existence.
* Proximity pick-up. Right now items are retrieved right clicking on them. Great when you're breaking blocks, horrible when you're trying to retrieve dropped items with small hit boxes (like saplings).
* Launcher allow for mod bundles. Coupled with that, have two mod bundles added by default. The first being a feature match to vanilla *coughcough* for people coming over. The second being one that includes all the quality mods that are present, regardless of their feature set being available (or not) in other games. EDIT: Ah, I see there is a term for this. Games. The Launcher should include a selection of games so the new and transitioning user can hop right in to something robust then branch out from there.
greydmiyu wrote:* Something akin to NEI as a default mod. For those unfamiliar with NEI it is a mod which allows the player to look up recipes in game. It also lets the player traverse the recipes to also learn what items can be used to create and how to create the items. As for being default it is one of those features which really helps every other mod in existence.
greydmiyu wrote:* Proximity pick-up. Right now items are retrieved right clicking on them. Great when you're breaking blocks, horrible when you're trying to retrieve dropped items with small hit boxes (like saplings).
greydmiyu wrote:* Launcher allow for mod bundles. Coupled with that, have two mod bundles added by default. The first being a feature match to vanilla *coughcough* for people coming over. The second being one that includes all the quality mods that are present, regardless of their feature set being available (or not) in other games. EDIT: Ah, I see there is a term for this. Games. The Launcher should include a selection of games so the new and transitioning user can hop right in to something robust then branch out from there.
Sokomine wrote:A very extensive game for players who wish to build is Dreambuilder.
greydmiyu wrote:* Mouse inversion. I learned flight sims before FPS so to me moving the mouse up is look down.
AgentNagel42 wrote:I would be very happy to see an upgrade of the shaders. :)
Rochambeau wrote:I wish I could configure the mouse buttons. I'd like to have "jump" assigned to the right mouse button and "drop item" to the middle mouse button.
Also my mouse has two thumb buttons which I qould like to use.
lag01 wrote:Would be good if register_on_chat_message could cancel original message. Than people could easer create mods like chat groups, anti-swear, may-be even on-the-fly language translators.
It can cancel it being sent to other clients. (return true in register_on_chat_message)
lag01 wrote:Here is very advanced tool to remap keys/buttons: http://en.wikipedia.org/wiki/AutoHotkey
Rochambeau wrote:lag01 wrote:Here is very advanced tool to remap keys/buttons: http://en.wikipedia.org/wiki/AutoHotkey
Since I am not using Windows, is there a Linux equivalent?
TheEpicJames wrote:..lots of wishes...
twoelk wrote:I mean getting rid of desert stuff is a rather strange request.
twoelk wrote:are you sure you don't just want a pretty faithfull Minecraft-clone?
TheEpicJames wrote:A 3D hand, (like in first person) (maybe even make it overlap items? {like have instad of a floating pickaxe, a hand holding a pickaxe})
...
no desert stuff, (desert stone, desert sand, desert cobblestone, and desert stone bricks)
...
Gold is too soft of ametal to be made into tools.TheEpicJames wrote:gold tools
TheEpicJames wrote: ... I know this is a Minecraft 1.8 feature ... like in minecraft)
rubenwardy wrote:Rochambeau wrote:lag01 wrote:Here is very advanced tool to remap keys/buttons: http://en.wikipedia.org/wiki/AutoHotkey
Since I am not using Windows, is there a Linux equivalent?
http://lmgtfy.com/?q=linux+equivalent+of+autohotkey
Rochambeau wrote:Of course I did a Google search, but all the results are about the automatisation/macro functionality. Not about remapping keys.
But thanks for trying to help. Though you really didn't.
TheEpicJames wrote:...
it just takes up more space in my inv and I can't craft a "desert stone pickaxe" or a "desert stone axe"
...
TheEpicJames wrote:gold tools,
TenPlus1 wrote:TheEpicJames: Minetest already supports HD player textures up to pretty much any size... I have been using HD skins on Xanadyu server since 0.4.8

TheEpicJames wrote:TenPlus1 wrote:TheEpicJames: Minetest already supports HD player textures up to pretty much any size... I have been using HD skins on Xanadyu server since 0.4.8
I mean this:
well then how about this, desert tools.veriaqa wrote:You want to get rid desert stuff on base that it took too much spaces but you want an animation of hand holding stuffs? Do you realize the irony?TheEpicJames wrote:A 3D hand, (like in first person) (maybe even make it overlap items? {like have instad of a floating pickaxe, a hand holding a pickaxe})
...
no desert stuff, (desert stone, desert sand, desert cobblestone, and desert stone bricks)
...
veriaqa wrote:Do you really just want an exact copy of Minecraft?
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