RealBadAngel wrote:http://realbadangel.pl/minetest/shaders/minetest-shaders_22_11.zip
New windows build. HavenNG, Bumped and modified minetest_game included.
GLSL shader program failed to link
Fragment shader uses varying tsEyeVec but vertex shader does not write to it.
14:07:46: ERROR[main]: generate_shader(): failed to generate "liquids_shader", a
ddHighLevelShaderMaterial failed.hoodedice wrote:RealBadAngel wrote:http://realbadangel.pl/minetest/shaders/minetest-shaders_22_11.zip
New windows build. HavenNG, Bumped and modified minetest_game included.
Nice. This build works almost perfectly on my PC. The only thing that doesn't work is water (Either completely black in HavenNG or semi-red in Bumped, no waves). The trees look awesome when they wave. Great work RBA!
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GLSL shader program failed to link
Fragment shader uses varying tsEyeVec but vertex shader does not write to it.
14:07:46: ERROR[main]: generate_shader(): failed to generate "liquids_shader", a
ddHighLevelShaderMaterial failed.
I think it's not far before we get this in stable =D
waving = 1
Inocudom wrote:Will steep parallax mapping come in the future?
RealBadAngel wrote:https://github.com/RealBadAngel/minetest
Here comes the repo with rather final version before pushin it to master.
The commit itself:
https://github.com/minetest/minetest/pull/1025
If anybody can find any issues please report them.
hoodedice wrote:RealBadAngel wrote:https://github.com/RealBadAngel/minetest
Here comes the repo with rather final version before pushin it to master.
The commit itself:
https://github.com/minetest/minetest/pull/1025
If anybody can find any issues please report them.
Can I get a windows build please? And an ubuntu one too?
Fess wrote:Here is the win64 build of RealBadAngels's shaders branch compiled by my friend Midnightwraith:
http://yadi.sk/d/vYCQ7DYjDdeRk
details https://forum.minetest.net/viewtopic.php?id=7570
P.S. This build includes not latest version of builtin lua scripts, cuz it's bugged even in main branch, and also not latest version of shaders, because latest version causes transparency fail - black shades near oscillating objects.
[spoiler="Shaders bug with latest shaders version"]
http://radikal.ua/data/upload/fb1a9/4efc3/d4ba22f8b9.jpg
[/spoiler]
P.P.S. Also this build includes 2 texture packs with bump mapping, etc.
Inocudom wrote:Fess wrote:Here is the win64 build of RealBadAngels's shaders branch compiled by my friend Midnightwraith:
http://yadi.sk/d/vYCQ7DYjDdeRk
details https://forum.minetest.net/viewtopic.php?id=7570
P.S. This build includes not latest version of builtin lua scripts, cuz it's bugged even in main branch, and also not latest version of shaders, because latest version causes transparency fail - black shades near oscillating objects.
[spoiler="Shaders bug with latest shaders version"]
http://radikal.ua/data/upload/fb1a9/4efc3/d4ba22f8b9.jpg
[/spoiler]
P.P.S. Also this build includes 2 texture packs with bump mapping, etc.
Fess made a build of your shaders branch today, RealBadAngel.
Tobinator wrote:...Minetest is copying Minecraft now (With the names...) I mean the GLSL shaders from Minecraft... I think the developer of the MC GLSL shaders should post those things with the same name. No matter what game but this is copying!
Tobinator wrote:...Minetest is copying Minecraft now (With the names...) I mean the GLSL shaders from Minecraft... I think the developer of the MC GLSL shaders should post those things with the same name. No matter what game but this is copying!
Tobinator wrote: (With the names...)
Tobinator wrote:...Minetest is copying Minecraft now (With the names...) I mean the GLSL shaders from Minecraft... I think the developer of the MC GLSL shaders should post those things with the same name. No matter what game but this is copying!
webdesigner97 wrote:Tobinator wrote:...Minetest is copying Minecraft now (With the names...) I mean the GLSL shaders from Minecraft... I think the developer of the MC GLSL shaders should post those things with the same name. No matter what game but this is copying!
Lol, this guy really thinks that GLSL is a name invented by Minecraft :D
Inocudom wrote:I found out about a new feature made by RealBadAngel that will automatically generate normal maps for textures. Look at the bits of today's chat room posts below:
[20:52] <RealBadAngel> Inocudom, git apply patch_file
[20:52] <VanessaE> hi
[20:52] <RealBadAngel> or you can build whole tree
[20:53] <RealBadAngel> hi VanessaE
[20:53] <RealBadAngel> https://github.com/RealBadAngel/minetest
[20:53] <Inocudom> Oh. Do you think it would be worth trying to convince Fess to add the patch to his builds?
[20:53] <RealBadAngel> heres the repo, up to date with minetest master
[20:54] <RealBadAngel> this is test repo, i dont think its needed atm
[20:54] <Inocudom> You will probably have to help him with it, since his builds are 64-bit.
[20:54] <RealBadAngel> thats not a problem
[20:55] <RealBadAngel> on the other hand more testers are always welcome
[20:55] <Inocudom> If you show me the link to the patch, I can show Fess where it is at.
[20:55] <RealBadAngel> click on my repo, click the commit
[20:55] <Inocudom> You should post the link in your shaders topic too.
[20:55] <RealBadAngel> copy commit's link
[20:55] <RealBadAngel> add .patch to link
[20:56] <RealBadAngel> thats a neat trick with github
RealBadAngel also uploaded the patch at the link below:
https://github.com/RealBadAngel/minetest/commit/a48d0e9bed5d478e1b9c468484eb81420ffed28b.patch
hoodedice wrote:Inocudom or RBA, can I please have the instructions to apply patch and compile?
Inocudom wrote:hoodedice wrote:Inocudom or RBA, can I please have the instructions to apply patch and compile?
That is something you have to ask RealBadAngel for.
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