New menu design for Minetest

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jp
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New menu design for Minetest

by jp » Fri Oct 10, 2014 15:58

EDIT : See here.

Image
Last edited by jp on Fri Jul 24, 2015 11:20, edited 12 times in total.
 

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Re: A nicer servers list for Minetest

by Krock » Fri Oct 10, 2014 16:03

If it's Lua side only - could you write a pull request for it? :)
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Re: A nicer servers list for Minetest

by jp » Fri Oct 10, 2014 16:07

Krock wrote:If it's Lua side only - could you write a pull request for it? :)

Trust me, I spent all my day on it... for a crappy result with the formspecs. Otherwise I would not post a new topic and push a PR instead. So I prefer let that to more talentuous people ;)
 

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Re: A nicer servers list for Minetest

by Inocudom » Fri Oct 10, 2014 17:58

jp wrote:Lua-side, not that hard to do... Please devs, change the current sad list for something like that :

Image

That formspec is from Freeminer, for those that are curious.
 

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Re: A nicer servers list for Minetest

by Dragonop » Sat Oct 11, 2014 03:12

I don't really like it, it doesn't fit with the current Minetest menu style, (that I love) ¿Maybe something more minimalistic?
multiplayer icons.png
multiplayer icons.png (891 Bytes) Viewed 2484 times
 

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Re: A nicer servers list for Minetest

by jp » Mon Oct 13, 2014 13:16

To complement this topic :

Image
 

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Re: A nicer servers list for Minetest

by Esteban » Mon Oct 13, 2014 16:15

.
Last edited by Esteban on Sat Mar 19, 2016 12:54, edited 1 time in total.
 

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Re: A nicer menu / servers list for Minetest

by Krock » Mon Oct 13, 2014 16:28

Looks nice but the grey style should be kept, if this gets added.
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Re: A nicer menu / servers list for Minetest

by bru » Mon Oct 13, 2014 17:32

Image

Kind of a quick design I made. Bold effect is for hovered buttons, btw.
Clicking singleplayer could open a panel that would be a world select/create screen, multiplayer would show the list, etc. Settings would be for game settings and texture packs, etc.
The background (in theory) could be changed by texture packs, the blur effect could be done via shaders or something.
 

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Re: A nicer menu / servers list for Minetest

by rubenwardy » Mon Oct 13, 2014 17:48

Minetest, not Minetest-c55
 

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Re: A nicer menu / servers list for Minetest

by Evergreen » Mon Oct 13, 2014 18:07

I agree. The menu isn't very well organized, and imo it doesn't look very good either.
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Re: A nicer menu / servers list for Minetest

by Amaz » Mon Oct 13, 2014 20:45

I love the examples that have come up on this thread! They look really good!
 

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Re: A nicer menu / servers list for Minetest

by Calinou » Mon Oct 13, 2014 20:58

I like the image flags idea. I think more servers should be visible on the list at once (higher window). When a server is full, its player count could be written in orange, grey if empty.
 

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Re: A nicer menu / servers list for Minetest

by Vazon » Tue Oct 14, 2014 21:12

Why not have it where in the settings to make it where the player can determine all of this. Examples: Max Servers Visible on List = 1-25, and for the menu let the player pick the style they like best??? I think give the players the freedom to choose what their game looks like would be quite interesting.
 

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Re: A nicer menu / servers list for Minetest

by benedict424 » Fri Oct 17, 2014 02:16

I want a way to change the ook ing the settings menu.
Who said that there are only four elements? I have Terra, Aqua, Ignus, Air, Ather, and Incognitus.
 

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Re: A nicer servers list for Minetest

by Dragonop » Sat Oct 18, 2014 19:26

Dragonop wrote:I don't really like it, it doesn't fit with the current Minetest menu style, (that I love) ¿Maybe something more minimalistic?
multiplayer icons.png


(if someone asks, i made those icons :D)
 

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Re: A nicer menu / servers list for Minetest

by Linuxdirk » Sat Oct 18, 2014 19:42

I imagine a fully themeable GUI (through texture packs).
 

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Re: A nicer menu / servers list for Minetest

by stormchaser3000 » Sat Oct 18, 2014 23:37

Linuxdirk wrote:I imagine a fully themeable GUI (through texture packs).


like what freeminer did?
 

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Re: A nicer menu / servers list for Minetest

by Linuxdirk » Sun Oct 19, 2014 14:30

stormchaser3000 wrote:like what freeminer did?

I don’t know what Freeminer did, but I think of SVG images (better scaling) for everything visible in the menu … and a way to freely position and scaling them on a percent basis (maximum flexibility when scaling) – But having PNGs for everything would be fine, too :)
 

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Re: A nicer menu / servers list for Minetest

by jp » Sun Oct 19, 2014 14:34

Linuxdirk wrote:scaling them on a percent basis (maximum flexibility when scaling)

Relevant idea, but not possible with the formspecs. Scaling them is a pain.
 

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[Done] New menu(s) for Minetest

by jp » Tue Nov 11, 2014 23:02

EDIT : See here.
Last edited by jp on Thu Nov 13, 2014 09:10, edited 3 times in total.
 

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Re: [Done] New menu(s) for Minetest

by Evergreen » Wed Nov 12, 2014 02:27

YES
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Re: [Done] New menu(s) for Minetest

by twoelk » Wed Nov 12, 2014 12:40

cool !
so now we would need a skin chooser in the main menu to fully enjoy this ... or is there one and I missed it?
 

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Re: [Done] New menu(s) for Minetest

by jp » Wed Nov 12, 2014 12:46

twoelk wrote:so now we would need a skin chooser in the main menu to fully enjoy this ... or is there one and I missed it?

I'm working on a dropdown list for alternating dark or light themes, in the settings tab. But not sure to succeed...
 

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Re: [Done] New menu(s) for Minetest

by Krock » Wed Nov 12, 2014 17:54

PR on GitHub for this please. (Style 1)
This looks much better than the current.

EDIT: Okay. The bg_tab_*.png images are not optimal because the tabs can have other dimensions in other languages.

Image
Last edited by Krock on Wed Nov 12, 2014 18:23, edited 1 time in total.
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Re: [Done] New menu(s) for Minetest

by bru » Wed Nov 12, 2014 18:08

I don't really like it.

The gradients look too harsh, the logo seems meh, and the fonts are still really thin.

What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png
 

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Re: [Done] New menu(s) for Minetest

by Linuxdirk » Wed Nov 12, 2014 18:30

bru wrote:What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png

Hopefully buried. I don’t like it at all. Looks like from the eighties :)

But still: The menu stuff needs a complete re-write in my opinion …
 

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Re: [Done] New menu(s) for Minetest

by Krock » Wed Nov 12, 2014 18:34

bru wrote:What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png

Looks like a Super-Mario game.
The idea is good but it does not fit to Minetest.
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Re: [Done] New menu(s) for Minetest

by rubenwardy » Wed Nov 12, 2014 18:45

I like it, but it is too over exposed.
 

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Re: [Done] New menu(s) for Minetest

by 4aiman » Thu Nov 13, 2014 04:13

I don't think that this 'new' look has changed anything but BG. So I don't care if it is to be/already was added.
That one from the 90-ties (Mario hit Japan only in 1986, duh) better suits my taste.

But that oldie doesn't really change one more important thing than a BG: the meaning of "*CPD" is not clear for a newcomer.
FM has tooltips AND icons. MT thinks that its users are red-eyed people of Linux...

So...
Menus-shmenus...

Bring back the localization Sapier had devoid us of, fix utf8 (FM has done it long ago. In fact the only thing was needed was to check every place where a conversion happens) and use some MC-like font (there are many of those with CC-BY-SA licence).
If you want I can make one myself with ENG and CYR symbols and release it under WTFPL so MT would be able to add more characters for French, Deutsch, Japanese katakana & hiragana, etc.
Then and only then one should change the look of the main menu.

Note, that's only my opinion (ppl tend to thing I'm clamoring smth).
 

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