Ingame "Big Encyclopaedia Of Crafting"

wieszak
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Ingame "Big Encyclopaedia Of Crafting"

by wieszak » Mon Feb 20, 2012 17:34

It came to me after installing few mods and... wait what new crafts this mods defines? and... what is available anyway ? Wiki isn't too helpfull...
So you can open this book and browse cratfs. To make it better definitions of recipe should have descriptions/title, but it could be updated with time, and title could default to craftitem name for start.
Last edited by wieszak on Mon Feb 20, 2012 17:35, edited 1 time in total.
 

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RAPHAEL
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by RAPHAEL » Mon Feb 20, 2012 19:05

Well IMO what would be good is for each mod developer to take a screenshot of the inventory/crafting window for each recipe. Crop the screenshot to just the inventory window. Then place those in the post of their mods. I haven't done it myself either but it seems a good idea so people can see what items are available and how to craft them.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
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Death Dealer
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by Death Dealer » Mon Feb 20, 2012 19:08

Posted this idea a few days ago in my " idea for modding" in the mod section.
Last edited by Death Dealer on Mon Feb 20, 2012 19:08, edited 1 time in total.
Keep calm and code python^_^
 

wieszak
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by wieszak » Mon Feb 20, 2012 21:39

I was thinking about something generated by engine, so basic info will be always available (gathered from registered craftitems by mods). Is it possible from mod to freely construct windows similar to inventory ? If so, then yes it could be mod, but if not then it goes to cpp...
 

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Death Dealer
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by Death Dealer » Mon Feb 20, 2012 23:33

would require ui mods witch i dont think is possible at the moment.
Last edited by Death Dealer on Fri Mar 02, 2012 03:31, edited 1 time in total.
Keep calm and code python^_^
 


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