Voxelands inspiration...

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jp
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Voxelands inspiration...

by jp » Sun Dec 28, 2014 16:25

From Voxelands, a fork of Minetest-classic focused on fun.


Character Creator (displayed at the 1st arrival and editable anytime)...

Image


A pleasant and discret chat field (the Minetest one is a bit inconvenient)...

Image
 

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Krock
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Re: Voxelands inspiration...

by Krock » Sun Dec 28, 2014 19:08

Yes, the chat window can be annoying in-game, specially when I want to see a name and the formspec covers it.

The character designer could have better textures but the idea is great! Also, it should be extendable.
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Re: Voxelands inspiration...

by TG-MyinaWD » Sun Dec 28, 2014 22:40

The character designer looks cool. But very huge depending.

But I think the Chat Window need be fixed since Sometimes it overlap lots.

Also we need find out how you can rename Singleplayer to a namable player For Youtube wise.

Maybe an /nick <New Name>
Like IRC.

Also we need a Online Tab List.
But I can say there lots we need do on Minetest in 2015.
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Re: Voxelands inspiration...

by rubenwardy » Sun Dec 28, 2014 23:39

Alt. Tester, join/enter world using "server" tab, you can choose your name.
 

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Re: Voxelands inspiration...

by stormchaser3000 » Thu Jan 01, 2015 05:28

i don't like the idea of the charecter creator that much. if used in the same way voxelands does that can actualy limit some areas of how you make a skin. mabey something like being able to edit the texture ingame
 

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Re: Voxelands inspiration...

by darkrose » Fri Jan 02, 2015 03:31

Even with Voxelands' prettied up UI the chat window annoyed me one time too many. :)

As for the character creator, it's still being worked on. There's a video I did of it a while ago at https://www.youtube.com/watch?v=vWHFnS7sM7w

Alt. Tester wrote:The character designer looks cool. But very huge depending.

Thanks, in its present state it requires about 150 textures for the base skin, plus several hundred for the clothes items (but we do have a lot of clothes available).

Krock wrote:The character designer could have better textures but the idea is great! Also, it should be extendable.

We're working on the textures, some idiot let me do the first lot of them, which is never a good thing. :p

stormchaser3000 wrote:i don't like the idea of the charecter creator that much. if used in the same way voxelands does that can actualy limit some areas of how you make a skin. mabey something like being able to edit the texture ingame

There's currently around 30 million combinations in the character creator, and much much more in-game. This was fine for the initial implementation, but we're working on expanding it for better facial customisation, and better textures for the clothes. There should be about a billion possible combinations all up once we're done.
 

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Re: Voxelands inspiration...

by Wuzzy » Fri Jan 09, 2015 06:02

The alternative chat window looks fine to me, but to be extra sure I would add a setting which makes Minetest use the old chat window again.

I am not really happy about the idea of the character creator in the way it is presented here. At least the way it is done in Voxelands is not usable for Minetest. The character creator is fine for Voxelands, however. Minetest is a very generic engine nowadays, it gives mods the freedom to choose a different model.
So what would be needed is a solution which can be used by all mods differently and it also needs a lot more customization options (mod-side). A lot of thought-work must be put into this first.

I am not against some sort of character creator as such, but I just point out that it cannot just work like in Voxelands and it must also depend on the mods/subgames wheather this character creator is available.
 

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Re: Voxelands inspiration...

by jp » Fri Jan 09, 2015 09:57

Currently, the benefit is that the engine can :

  • Support millions of combinations.
  • Allows to modify the player's body.
  • Offers a rotating preview of the character.
  • Access to the Character Creator through the main menu.
All that thanks to C++ and no cumbersome pre-provided textures/models. This is what mods can't and might never do.

Also, on the philosophical side, I'm against the obsession to make all optionnal to satisfy the widest range of systematic moaners. I assume that the engine became strictly neutral because of that factor and thus the fundamental fun-featuring died inside.
 

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Re: Voxelands inspiration...

by HeadClot » Sun Jan 25, 2015 00:47

So I have a question will the character creator be made open source?

I have some plans if this does go open source :D
 

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Re: Voxelands inspiration...

by Evergreen » Sun Jan 25, 2015 01:03

HeadClot wrote:So I have a question will the character creator be made open source?

I have some plans if this does go open source :D

Eh, wat? Voxelands is open source, that's where the character creator is from.
http://voxelands.com/
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Re: Voxelands inspiration...

by HeadClot » Sun Jan 25, 2015 03:36

Evergreen wrote:
HeadClot wrote:So I have a question will the character creator be made open source?

I have some plans if this does go open source :D

Eh, wat? Voxelands is open source, that's where the character creator is from.
http://voxelands.com/


Ah sorry - Really new to the community so I am still getting my bearings.

Edit: Going through the source code right now. Is there any chance of making the character creator a standalone plugin for minetest?

Just curious :)

EDIT: Going to do it myself :D
 

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Re: Voxelands inspiration...

by Evergreen » Sun Jan 25, 2015 13:46

HeadClot wrote:
Evergreen wrote:
HeadClot wrote:So I have a question will the character creator be made open source?

I have some plans if this does go open source :D

Eh, wat? Voxelands is open source, that's where the character creator is from.
http://voxelands.com/


Ah sorry - Really new to the community so I am still getting my bearings.

Edit: Going through the source code right now. Is there any chance of making the character creator a standalone plugin for minetest?

Just curious :)

EDIT: Going to do it myself :D

This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.
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Re: Voxelands inspiration...

by Jordach » Sun Jan 25, 2015 16:05

Evergreen wrote:This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.

You do know that player / entity textures and models can be changed on the fly, as BFD's genders.lua and player_textures already do this in realtime.

This would just be the biggest texture overlaying ever. :P

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Re: Voxelands inspiration...

by TriBlade9 » Sun Jan 25, 2015 22:57

Jordach wrote:
Evergreen wrote:This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.

You do know that player / entity textures and models can be changed on the fly, as BFD's genders.lua and player_textures already do this in realtime.

This would just be the biggest texture overlaying ever. :P

Aand I'm working on a mod that does it. (Working on the game logic parts now. Wearables/layers already work and are colorable)
 

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Re: Voxelands inspiration...

by cHyper » Mon Jan 26, 2015 11:39

+1 voxelands rocks...
 

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Re: Voxelands inspiration...

by GingerHunter797 » Sat Jan 31, 2015 03:35

cHyper wrote:+1 voxelands rocks...


+1
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Re: Voxelands inspiration...

by jp » Tue Mar 24, 2015 10:38

The new HUD in Voxelands...

Image

Impressive, isn't it ? ;)
 

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Re: Voxelands inspiration...

by TenPlus1 » Tue Mar 24, 2015 12:32

looks great jp...
 

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Re: Voxelands inspiration...

by Evergreen » Tue Mar 24, 2015 18:17

Wow, that is a very different way of going about the HUD, but it looks way nicer imo.
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Re: Voxelands inspiration...

by rubenwardy » Tue Mar 24, 2015 18:19

That is pretty cool, although I don't like the percentages, I'd prefer a Wuzzy style hudbar.
 

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Re: Voxelands inspiration...

by darkrose » Tue Mar 24, 2015 18:22

The thing you don't see in the image is the icons changing colour as the levels drop; the heart darkens to black, and the carrot and (unseen) air bubble turn red.
 

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Re: Voxelands inspiration...

by ABJ » Sat Apr 04, 2015 12:34

Voxelands is a good game (though at it's current state I would a thousand times prefer Minetest) But if things from Voxelands could be added to MT, it would be AWESOME.
 

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Re: Voxelands inspiration...

by Wuzzy » Tue May 26, 2015 18:07

It's the small things:

  • Crosshair changes shape if something is in punch range
  • “Woosh” sound when you punch into the air (currently broken for some reason, I don't know what happened)
  • Completely reworked controls
  • Main menu music
 

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Re: Voxelands inspiration...

by philipbenr » Wed May 27, 2015 03:26

That's it. Main menu music is a great idea. Maybe not in game, but the menu is what is needed.
 

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Re: Voxelands inspiration...

by philipbenr » Wed May 27, 2015 03:27

jp wrote:The new HUD in Voxelands...

Image

Impressive, isn't it ? ;)


+1 to that.
 


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