[Feature request] Player specific brightness

TeTpaAka
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[Feature request] Player specific brightness

by TeTpaAka » Sun Mar 01, 2015 15:42

Hello Minetest community.

Currently it is not possible to make a player see in dark caves. In normal play, this is intended. But there are mods which register different player classes. In my opinion, it would be logical that some classes, like the oerkki, who live in the dark would have adapted the ability to survive in such an environment.
Furthermore, this would allow mods which add special items that temporarily allow night sight. For example, this could be a tool ore a potion.

TeTpaAka
 

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Krock
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Re: [Feature request] Player specific brightness

by Krock » Sun Mar 01, 2015 16:42

Not just how good/bright a player can be seen by others is interesting, also something like this
Image
could help in caves.
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TeTpaAka
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Posts: 131
Joined: Sat Dec 28, 2013 21:54

Re: [Feature request] Player specific brightness

by TeTpaAka » Sun Mar 01, 2015 17:34

Krock wrote:Not just how good/bright a player can be seen by others is interesting, also something like this
Image
could help in caves.

I'm sorry, if my text was unclear. That was actually what I meant.
 

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firefox
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Re: [Feature request] Player specific brightness

by firefox » Tue Mar 03, 2015 07:43

the 3d armor mod has 6 equipment slots but only 5 pieces of armor.
equipping 2 items of the same class has no effect, so the 6th slot could be used for accessories.
"magic glasses" crafted from 2 diamonds and 1 mese crystal could enable night vision.
they take damage like any other armor and are quite frail (they are glasses after all).

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