Items stackable by 100 ?

What stack_max would you prefer ?

99 (current)
5
16%
100 (for easier calculation)
24
75%
< 99
2
6%
> 100
1
3%
 
Total votes : 32

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Wuzzy
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Re: Items stackable by 100 ?

by Wuzzy » Wed May 18, 2016 12:10

Just some thoughts: Reducing the default stack size to a value below 99 can be a minor problem because it will not be backwards-compatible with existing worlds. There will be still item stacks of 99 after the update.
Increasing the stack size would be unproblematic, of course.

But I really don't care as long as you don't make the number smaller. I am fine with both 99 and 100. At the end of the day, it is up for the subgame developer to set sane and balanced stack sizes for the stuff in the subgames. Nobody argues about the engine default images for hotbars and crossbar, all good subgames just use custom textures. So why should default stack sizes be different? Go complain to the subgame authors instead.

What would be much more important IMO would be a way to set the default stack size, maybe among other default values for new items. Imagine you have a subgame where you want to have all “normal” items to be of size 64. Now some generic mod comes along, and, having the stack size not set, it defaults to 99. That's not good from the subgame perspective. The possibility to set the default stack size would overcome this.

Maybe (!), along with this feature, the engine default could be set to 65535, the maximum number the engine permits. It's extreme, but there are 3 ideas behind this:
- Sane default to make mods and subgames work “out of the box”
- Subgames will be “forced” to overwrite this number and actually *think* about stack sizes, instead of just mindlessly using the engine default. :-)
- Perfect for testing and quick hacks, before the hard work of gameplay balancing begins

The downside of my extreme idea is of course that old subgames will suddenly fall extremely out of balance until they are updated again. :/
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Re: Items stackable by 100 ?

by Don » Wed May 18, 2016 12:42

Wuzzy. Love the idea. Would be great if it was a conf setting. default_stack_size = 99
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Re: Items stackable by 100 ?

by Hybrid Dog » Wed May 18, 2016 15:34

vitalie wrote:
Hybrid Dog wrote:15 * 99 = 15 * 100 - 15 = 1485
Let's put it the other way round. "I need 1500 cobblestones. That would be ... err ... Hey, how many stacks would that be?"

With stacks of 100, you move the decimal point two positions to the left, round up and get the result. With stacks of 99 you do what? Yep, you do the same thing and take an extra stack just to be safe :-)

1500 = 15 * 100 = 15 * (99 + 1) → 15x99 + 1x15
 

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Re: Items stackable by 100 ?

by yyt16384 » Wed May 18, 2016 16:10

Wuzzy wrote:Just some thoughts: Reducing the default stack size to a value below 99 can be a minor problem because it will not be backwards-compatible with existing worlds. There will be still item stacks of 99 after the update.
Increasing the stack size would be unproblematic, of course.


Actually both would be incompatible in some subtle ways. People may depend on an existing stack being normal (size <= stack_max), or depend on a stack being full.

Wuzzy wrote:Maybe (!), along with this feature, the engine default could be set to 65535, the maximum number the engine permits. It's extreme, but there are 3 ideas behind this:
- Sane default to make mods and subgames work “out of the box”
- Subgames will be “forced” to overwrite this number and actually *think* about stack sizes, instead of just mindlessly using the engine default. :-)
- Perfect for testing and quick hacks, before the hard work of gameplay balancing begins


I guess most people will not think about this and just use a number like 99. :)
 

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Re: Items stackable by 100 ?

by vitalie » Thu May 19, 2016 14:08

Hybrid Dog wrote:
vitalie wrote:
Hybrid Dog wrote:15 * 99 = 15 * 100 - 15 = 1485
Let's put it the other way round. "I need 1500 cobblestones. That would be ... err ... Hey, how many stacks would that be?"

With stacks of 100, you move the decimal point two positions to the left, round up and get the result. With stacks of 99 you do what? Yep, you do the same thing and take an extra stack just to be safe :-)

1500 = 15 * 100 = 15 * (99 + 1) → 15x99 + 1x15
That's exactly what I was saying. With stacks of 99, you still need 100s.
 

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Re: Items stackable by 100 ?

by philipbenr » Fri May 20, 2016 05:17

Don wrote:Wuzzy. Love the idea. Would be great if it was a conf setting. default_stack_size = 99


+1 Best suggestion yet.
 

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by Hybrid Dog » Fri May 20, 2016 13:11

 

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Re: Items stackable by 100 ?

by glichgamer12 » Sun Jun 19, 2016 08:57

Ok math wizards. The only thing I don't understand is why just bring it up ONE number, to 100?
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Re: Items stackable by 100 ?

by Gael de Sailly » Sun Jun 19, 2016 17:56

glichgamer12 wrote:Ok math wizards. The only thing I don't understand is why just bring it up ONE number, to 100?

The objective is not to increase stack max, but to set it to a round number, easier to calculate with. I suppose (I may have wrong) that at the beginning, it wasn't possible to display 3 digits, and the stacks have been limited to 99. That's no more the case now. That's why I propose 100.
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Re: Items stackable by 100 ?

by everamzah » Sun Jun 19, 2016 18:55

The size of a player's crafting grid is typically 9, which is a divisor of 99, but not 100. I get a cool 11 coal blocks from 99 coal lumps, for example.
 

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Re: Items stackable by 100 ?

by orwell » Tue Jun 21, 2016 17:42

snowflake wrote:but in Minecraft its only stackable to 64..

We are not minecraft!

Put this on the top of init.lua of the default mod:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.craftitemdef_default.stack_max=100
minetest.nodedef_default.stack_max=100
minetest.noneitemdef_default.stack_max=100

to set the default stack size to 100 (or any other value you dream of)
I agree, 100 is easier to calculate with and is an even number.
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Re: Items stackable by 100 ?

by Mainpage » Wed Jun 22, 2016 00:47

This is like the metric v imperial debate...
BTW metric is better
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by Hybrid Dog » Wed Jun 22, 2016 10:18

orwell wrote:We are not minecraft!

thanks
orwell wrote:or any other value you dream of

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.craftitemdef_default.stack_max=0/0
minetest.nodedef_default.stack_max=0/0
minetest.noneitemdef_default.stack_max=0/0

my oneiric value doesn't work :G
the stack size is set to 1 ;¬ {
 

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Re:

by wilkgr76 » Thu Jun 23, 2016 00:25

Hybrid Dog wrote:
orwell wrote:We are not minecraft!

thanks
orwell wrote:or any other value you dream of

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.craftitemdef_default.stack_max=0/0
minetest.nodedef_default.stack_max=0/0
minetest.noneitemdef_default.stack_max=0/0

my oneiric value doesn't work :G
the stack size is set to 1 ;¬ {

Well, how di you want a stack of 0 items??
I do not care.
 

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Re: Items stackable by 100 ?

by yyt16384 » Thu Jun 23, 2016 05:18

orwell wrote:Put this on the top of init.lua of the default mod:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.craftitemdef_default.stack_max=100
minetest.nodedef_default.stack_max=100
minetest.noneitemdef_default.stack_max=100

to set the default stack size to 100 (or any other value you dream of)
I agree, 100 is easier to calculate with and is an even number.


It won't work for mods that load before default...

Just edit builtin/game/item.lua instead.
 

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Re: Re:

by azekill_DIABLO » Thu Jun 23, 2016 07:55

wilkgr76 wrote:Well, how di you want a stack of 0 items??


not really useful XD
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Re: Items stackable by 100 ?

by ABJ » Sun Jun 26, 2016 14:25

Either 100 or 200. Nothing in between! Not even for increased stack size!
 

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Re: Re:

by orwell » Fri Jul 01, 2016 09:41

azekill_DIABLO wrote:not really useful XD
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core = nil

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Re: Items stackable by 100 ?

by azekill_DIABLO » Fri Jul 01, 2016 10:57

yeah. in the indev version i corrupted a lot of nodes
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Re: Items stackable by 100 ?

by veriaqa » Mon Jul 04, 2016 04:31

+1 to 100
 

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Re: Items stackable by 100 ?

by orwell » Fri Jul 08, 2016 12:45

@Gael de Sally, why don't you add a poll to the first post?
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Re: Items stackable by 100 ?

by Gael de Sailly » Fri Jul 08, 2016 20:28

orwell wrote:@Gael de Sally, why don't you add a poll to the first post?

Good idea, I'll do.
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Re: Items stackable by 100 ?

by ABJ » Wed Jul 13, 2016 12:16

I'll tell you what, people. Strange magic has caused certain nodes, such as leaves, cobble, paper, etc to stackable all the way to 495.
 

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Re: Items stackable by 100 ?

by MineYoshi » Wed Jul 13, 2016 20:37

...

I did that with the "/giveme" command...
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Re: Items stackable by 100 ?

by azekill_DIABLO » Thu Jul 14, 2016 15:35

ABJ wrote:I'll tell you what, people. Strange magic has caused certain nodes, such as leaves, cobble, paper, etc to stackable all the way to 495.


False...those item can stack up to 34463:
Image

It can't be higher i think.
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Re: Items stackable by 100 ?

by Krock » Thu Jul 14, 2016 17:12

I prefer the two digits maximum, so 99. Using a huger number like 100 could lead the people to change it to a higher value which is not required. I don't like when the bigger numbers cover the item, I want to see what I hold - not just the number of it.

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Re: Items stackable by 100 ?

by MineYoshi » Thu Jul 14, 2016 23:36

Good point! @Krock
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Re: Items stackable by 100 ?

by azekill_DIABLO » Fri Jul 15, 2016 11:50

Yep! you learnt me something!
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Re: Items stackable by 100 ?

by davidthecreator » Fri Jul 15, 2016 20:38

250 maxstack! like it used to be in terraria!
 

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Re: Items stackable by 100 ?

by MineYoshi » Fri Jul 15, 2016 23:11

...
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