12Me21 wrote:What is the story behind cloud, why did it never have a use, and why does nobody talk about it anymore??
Why was cloud added to the game in the first place?
Was it to test something, like mese? Or was it originally going to have a use, but just never got one? Why was it removed from the creative menu? Will it ever be removed from the game entirely?
Why do I have so many questions? IDK, I just have never heard anyone talk about it recently...
My guess (and this is *completely* speculation) is that the cloud was added as a way to make the clouds in the sky. It was probably an unobtainable node that was used in some alternate "layer" of the game that is completely intangible to players. It probably wasn't made digable because there was no reason to make it so; it could never be aquired. In the current game, default:cloud has no relation to actual clouds though.
Why was it removed from the creative menu? Probably because it is a dangerous node. Once placed, you can never remove it, and that could easily destroy things you worked to create my making them inaccesible, unusable, or otherwise unadaptable.
Why was it not removed from the game? I think most nodes never get removed from minetest_game for compatability with old maps. While you shouldn't be placing clouds normally, the fact of the matter is that with the "/giveme" command, you *could* be. To make old maps load without unknown nodes, default:cloud and default:dirt_with_grass remain in the Lua code. It's worth noting that default:coalstone is hard coded into the engine, but is not an actual node. That could mean that it was an actual node at one point and was removed. Potentially default:cloud could be removed as well, but I think it's unlikely that it will.