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[Suggestion] Hardware optimizations

PostPosted: Sun Mar 22, 2015 18:46
by Gusmanbro
I just discorvered this amazing game for myself , it is great. Although, I was disapointed in hardware optimization. I have a fairly high-end PC and it was glitching, and large fps fluctuation was happening. But the ouya version is great! Im not complaining but I think it would take Minetest to the next level.

Re: [Suggestion] Hardware optimizations

PostPosted: Sun Mar 22, 2015 19:28
by Sokomine
Somehow it seems as if the game runs far better on lower hardware than on faster one. It may help if you set
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
viewing_range_nodes_min = 300
viewing_range_nodes_max = 300

both to an equal value and keep it at that.

Re: [Suggestion] Hardware optimizations

PostPosted: Sat Apr 11, 2015 20:12
by webdesigner97
Sokomine wrote:Somehow it seems as if the game runs far better on lower hardware than on faster one. It may help if you set
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
viewing_range_nodes_min = 300
viewing_range_nodes_max = 300

both to an equal value and keep it at that.

I agree to that...

Re: [Suggestion] Hardware optimizations

PostPosted: Sat Jun 13, 2015 14:31
by MirceaKitsune
I too agree that Minetest runs slower than it probably could. I mean come on... Minecraft is written in Java and Minetest is written in C++ and Irrlicht, yet MC has better FPS than MT for the same draw distances!

I shall perhaps bring up the issue of the VBO code again. VBO support improves FPS a lot, but was not merged because it causes a lot of memory to be used. This could be fixed, but no one in years has tried enough to...