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Water too dense.

PostPosted: Wed Mar 25, 2015 17:43
by q9c9p
Hello,

am I the only one to think that when a player is in the water "it feel too dense", like jelly/quicksand and not like actual water?

Is it possible to change it?

Re: Water too dense.

PostPosted: Wed Mar 25, 2015 17:51
by Topywo
q9c9p wrote:Hello,

am I the only one to think that when a player is in the water "it feel too dense", like jelly/quicksand and not like actual water?

Is it possible to change it?


Sometimes and

Yes:

minetest/games/minetest_game/mods/default/nodes.lua
--> Viscosity of water is 1 (to compare, lava's viscosity is 7

minetest/doc/lua_api.txt
--> liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)

Re: Water too dense.

PostPosted: Wed Mar 25, 2015 18:02
by q9c9p
Didn't change anything, I turned to 0.1 of viscosity but it feels the same.

If I jump in the water my player get "sucked" not "fall into". My english is probably not good enough to explain.
Water "feels" jelly, not fluid, like walking into quicksand.

I think is something to do with "gravity when a player is in water" but I might be wrong.

Re: Water too dense.

PostPosted: Wed Mar 25, 2015 18:25
by Evergreen
This is probably because the player will always fall at a constant rate in water, unless you press the jump key, which will move you upwards at a constant rate. (which is not how water works irl)

Re: Water too dense.

PostPosted: Wed Mar 25, 2015 19:19
by Calinou
Add this line in minetest.conf:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
movement_liquid_sink = 0

Re: Water too dense.

PostPosted: Wed Mar 25, 2015 22:23
by rubenwardy
Would be good to have some bouncey and drag, even if the player doesn't float.

Re: Water too dense.

PostPosted: Wed Mar 25, 2015 23:15
by Don
rubenwardy wrote:Would be good to have some bouncey and drag, even if the player doesn't float.

I agree. It is harder walking in water. when you fall into water you do not fall at the same rate as you do in air.
If you do a cannon ball off a roof into air is a bit different then doing it in a swimming pool.

Please note - DO NOT cannonball off your roof.

Re: Water too dense.

PostPosted: Wed Mar 25, 2015 23:59
by ExeterDad
Don wrote:Please note - DO NOT cannonball off your roof.

I once got kicked out of a hotel for repeatedly diving off the third story balcony into the pool. Yeah... it was only six foot deep. But I had skills.

Re: Water too dense.

PostPosted: Thu Mar 26, 2015 00:39
by Don
ExeterDad wrote:
Don wrote:Please note - DO NOT cannonball off your roof.

I once got kicked out of a hotel for repeatedly diving off the third story balcony into the pool. Yeah... it was only six foot deep. But I had skills.

Lol. You sir are psycho

Re: Water too dense.

PostPosted: Thu Mar 26, 2015 02:36
by philipbenr
Don wrote:
ExeterDad wrote:
Don wrote:Please note - DO NOT cannonball off your roof.

I once got kicked out of a hotel for repeatedly diving off the third story balcony into the pool. Yeah... it was only six foot deep. But I had skills.

Lol. You sir are psycho

But he is alive, proving his skills.

Sorry for being Offtopic. To comment on the subject, I think that water should be less dense, and that no, you are not the only one who thinks that, q9c9p. I think Freeminer has less dense liquids...

Re: Water too dense.

PostPosted: Thu Mar 26, 2015 08:53
by rubenwardy
Just a note on Physics terminology, which will probably cause confusion (and make me look like a know it all):

More dense water would cause you to float more, because you need to displace less liquid before it can support your weight. So really water is not dense enough, as you sink too much. (you never stop sinking)

How about water is not floaty enough? XD

Re: Water too dense.

PostPosted: Thu Mar 26, 2015 22:03
by philipbenr
True... I should have thought of that. Still, all I meant was that the time taken to sink should be less.

Re: Water too dense.

PostPosted: Fri Mar 27, 2015 02:50
by paramat
This happens because the sink speed in water is deliberately very slow, and when a player walks into water the sink speed takes effect quite early, when the player is still only half-submerged. The sink speed was faster for a while recently but that feels unpleasantly like having weights pulling you down. To sink faster (or dive) hold the down key when you enter water.

Re: Water too dense.

PostPosted: Mon Mar 30, 2015 18:43
by q9c9p
Thank you all for the replies. I suppose maybe I'm only missing the "splash" sound thats why I feel like falling in quicksand/jelly.

Anyhow thank you all.