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Partial transparent textures?

PostPosted: Mon Apr 20, 2015 17:36
by lightonflux
Hello,

is there a plan to introduce partially transparent textures in the engine?

At the moment something you can only create a texture which parts can be 0% or 100% transparent, but not semi transparent.

I know it is possible to add transparent blocks. But it is not possible to add e.g. a glass texture to a texture pack that has semi transparent glass.

Is semi transparency already on the road map, or discussed elsewhere?

In my opinion this is a feature that is really needed for TP artists and more complex nodes, like e.g. church windows that have a solid frame but multi coloured glass.

Greetings lightonflux

Re: Partial transparent textures?

PostPosted: Mon Apr 20, 2015 18:41
by TenPlus1
Semi-transparent textures are already used in Minetest, check the coloured glass mods for an example...

Re: Partial transparent textures?

PostPosted: Mon Apr 20, 2015 18:57
by lightonflux
It uses use_texture_alpha = true, which isn't much help for Texture Packs (TP) as they can't alter node properties (afaik).

Re: Partial transparent textures?

PostPosted: Mon Apr 20, 2015 19:56
by afflatus
I don't understand the question. You can make textures which are partially transparent, like stained glass windows with solid borders. If you're prepared to put up with the 'flashing' effect.

Re: Partial transparent textures?

PostPosted: Thu Jun 04, 2015 20:11
by Hybrid Dog
lightonflux wrote:It uses use_texture_alpha = true, which isn't much help for Texture Packs (TP) as they can't alter node properties (afaik).

but you can change some node properties in nodedef.cpp to e.g. have plantlike leaves