Suggestions for next build

User avatar
Silwncer
Member
 
Posts: 89
Joined: Tue Jun 23, 2015 14:45

Suggestions for next build

by Silwncer » Sun Jul 19, 2015 19:05

I love minetest so much and i play it 3 times a day but i'd like to see these features in future version:

Ability to mine a redstone (red color please) and craft a switches,pressure plates and sticky pistons;
Ability to change player look without 3rd party mods (to get MT as close as MC needs a lot of mods and that slows down game);
We need explosive creepers (for gunpowder);
Add creatures,mobs, creepers and animals without mods;
Ability to take a feather from chicken (bows and arrows);
Ability to find a flint;
Torches textures and overall textures need better quality;
We need different types of wood;
Ability to craft a fence (not sure does it exist though);
Hungermeter maybe ?

That's all i want in next version. Too much mods slows down my game so i have 3 mods only.
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: Suggestions for next build

by TenPlus1 » Sun Jul 19, 2015 19:08

All I want from the next build is to play minetest without it crashing...
 

User avatar
Silwncer
Member
 
Posts: 89
Joined: Tue Jun 23, 2015 14:45

Re: Suggestions for next build

by Silwncer » Sun Jul 19, 2015 19:10

My doesn't crash at all :)
 

PoignardAzur
Member
 
Posts: 30
Joined: Fri Jun 19, 2015 17:23

Re: Suggestions for next build

by PoignardAzur » Sun Jul 19, 2015 20:29

Silwncer wrote:That's all i want in next version. Too much mods slows down my game so i have 3 mods only.

When you say 'the next version', you mean of minetest_game ? It's not developed anymore, everyone uses mods instead.

Otherwise, what do you mean by 'too much mods slows down my game' ? The framerate of the game shouldn't drop significantly every time you add a mod, unless they're very resource-intensive.
 

User avatar
Silwncer
Member
 
Posts: 89
Joined: Tue Jun 23, 2015 14:45

Re: Suggestions for next build

by Silwncer » Sun Jul 19, 2015 21:01

I had 7 mods and game was laggy so i had to uninstall some.
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: Suggestions for next build

by ExeterDad » Sun Jul 19, 2015 21:17

PoignardAzur wrote:When you say 'the next version', you mean of minetest_game ? It's not developed anymore, everyone uses mods instead.

Ummmm... I think you are misinformed?
https://github.com/minetest/minetest_ga ... its/master
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

Amaz
Member
 
Posts: 328
Joined: Wed May 08, 2013 08:26
GitHub: Amaz1
IRC: Amaz
In-game: Amaz

Re: Suggestions for next build

by Amaz » Sun Jul 19, 2015 21:20

Just a couple of points:
1.
Silwncer wrote:Too much mods slows down my game

All content added is done by mods. There should not be any difference between mods inside the game, and mods you install and enable. However, mods included with Minetest Game are more likely to run more smoothly, because it is meant to be simple, and run on (almost) all computers Minetest supports.
tl;dr Adding the features that you want to Minetest Game will make it just as laggy as installing separate mods.

2.
PoignardAzur wrote:When you say 'the next version', you mean of minetest_game ? It's not developed anymore, everyone uses mods instead.

Firstly, it's Minetest Game now, not minetest_game
Secondly, if you say it's not developed any more, could you explain what these commits are for? https://github.com/minetest/minetest_ga ... its/master ;) Not many major features are added, but it is developed still!
(Edit: Ninja'd!)

3. Not everyone wants a Minecraft clone...
 

User avatar
firefox
Member
 
Posts: 1185
Joined: Wed Jan 14, 2015 07:34
In-game: Red_Fox

Re: Suggestions for next build

by firefox » Mon Jul 20, 2015 07:28

Silwncer wrote:Ability to mine a redstone (red color please) and craft a switches,pressure plates and sticky pistons;
Ability to change player look without 3rd party mods (to get MT as close as MC needs a lot of mods and that slows down game);
We need explosive creepers (for gunpowder);
Add creatures,mobs, creepers and animals without mods;
Ability to take a feather from chicken (bows and arrows);
Ability to find a flint;
Torches textures and overall textures need better quality;
We need different types of wood;
Ability to craft a fence (not sure does it exist though);
Hungermeter maybe ?

That's all i want in next version. Too much mods slows down my game so i have 3 mods only.


mods don't slow the game. only plantlife does cause some lag, because it runs a lot of scripts all over the map.
every other mod that adds extra contents only adds items and reciepes. this only increases the loading time, because there are more images, but usually you won't notice the 2 extra seconds it takes.

redstone is minecraft content, so we cannot use it 1:1.
mesecons adds all the redstone stuff from minecraft (and more) in yellow form, made from minetest exclusive mese.

changing player looks is easy. the easiest mod is player_textures.

creepers: again - minecraft copyright, but there is a creeper mod for minetest too. it works together with mobs redo, which has sheep and cows and chickens and bees. more animals can be found in the animals mod expansion.

bows and arrows are in the throwing mod.

flint is in the fake_fire mod, included in homedecor.

textures: there are various texturepacks, some of them were ported from minecraft.
you can copy everything you want into a new folder and use that as your own custom texture pack.
i use the torches from the john smith texture pack.

different wood types are in development. currently we have 3, and soon it will be 4 and they will be enabled by deafult.
or you can use one of the many mapgen mods for the mgv5 and 7 mapgen.

fences already exist.

hunger meter is in the better_hud mod.


minetest is not a game, but an engine to play games.
you can customize all content to create the game that you want.
the standard minetest_game is just a simple basis to expand with mods.
you can create realistic, sci-fi or fantasy games this way.

i like medieval fantasy stuff, so i use the ethereal mapgen (by TenPlus1) and all other mods made by TenPlus1.
they are made to be used together and almost everything you want.
there is even an ambience mode for ethereal worlds. it adds bird sounds and much more.

modiying mods is rather easy. the code for crafting reeciepes or node registrations is very simple and easy to use.
if you made an awesome combination, you can share it with others by publishing it as a subgame.
Lord of the Test is such a subgame. it looks just like middle-earth and has a lot Lord of the Rings stuff.
it is still in development, but already playable.
 

User avatar
Silwncer
Member
 
Posts: 89
Joined: Tue Jun 23, 2015 14:45

Re: Suggestions for next build

by Silwncer » Mon Jul 20, 2015 09:46

Thanks,i will fully customize game.
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: Suggestions for next build

by Dragonop » Wed Jul 22, 2015 01:28

I see your point Silwncer. But luckly, Minetest isn't a Minecraft rip-off, so, it's most likely that those thing are not going to be added.
About the other 2 points that are not Minecraft related, yeah, that will be good, but I actually like torches like they area :P There was even a poll to put the old torches again
 

User avatar
Silwncer
Member
 
Posts: 89
Joined: Tue Jun 23, 2015 14:45

Re: Suggestions for next build

by Silwncer » Wed Jul 22, 2015 07:16

Torches are terrible,even though i have Minecraft texture pack.
 

User avatar
LionsDen
Member
 
Posts: 525
Joined: Thu Jun 06, 2013 03:19

Re: Suggestions for next build

by LionsDen » Wed Jul 22, 2015 16:33

Technic can slow the game some. It has been optimized but I remember trying to play with it when I first started minetest around a couple of years ago and it slowed my system horribly. Of course it has so many other mods it depends on that it could have been a combination of any/all of them. I just finally had to stop playing with it because it killed my slow computer too much. I have since tried it again recently and it is running MUCH better on my slow system.
 

ABJ
Member
 
Posts: 2344
Joined: Sun Jan 18, 2015 13:02
GitHub: ABJ-MV
In-game: ABJ

Re: Suggestions for next build

by ABJ » Thu Jul 23, 2015 17:21

Talking about torches, yes I agree that they currently look terrible. Why, even the lazy cubic torches I see in some places give me more eye candy that minetest's default ones.
s
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: Suggestions for next build

by Dragonop » Fri Jul 24, 2015 02:25

Eye candy isn't everything, mainly on a game that has a big 0 as it's first version number :P
I think we can wait a lot before any kind of graphic update.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Suggestions for next build

by rubenwardy » Fri Jul 24, 2015 10:25

Dragonop wrote:Eye candy isn't everything, mainly on a game that has a big 0 as it's first version number :P
I think we can wait a lot before any kind of graphic update.


the 0 has absolutely no meaning as to how finished a game is.
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: Suggestions for next build

by TenPlus1 » Fri Jul 24, 2015 10:59

Personally I'd focus on making the engine as stable as possible before working on anything else... If adding or changing features of the game benefits stability though than I'm all for it...
 

User avatar
maikerumine
Member
 
Posts: 946
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: Suggestions for next build

by maikerumine » Fri Jul 24, 2015 13:36

I would like the memory leak to be fixed. I cannot run a server for more than a few hours without it crashing due to bad allocation errors, and this is on four different builds of 4.12.
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: Suggestions for next build

by TenPlus1 » Fri Jul 24, 2015 13:38

agreed, at times Xanadu crashes every few minutes and I cant go back to 0.4.10 because all of the mods have been changed to work with 0.4.12's new routines, commands and nodes...
 

ABJ
Member
 
Posts: 2344
Joined: Sun Jan 18, 2015 13:02
GitHub: ABJ-MV
In-game: ABJ

Re: Suggestions for next build

by ABJ » Fri Jul 24, 2015 15:51

About the graphics: You misunderstood me, I just said that the lazy, cubic, and unanimated and drably textured (Obviously not graphic candy) torches found in some places look better that the default ones.
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: Suggestions for next build

by Dragonop » Sat Jul 25, 2015 09:42

ABJ wrote:About the graphics: You misunderstood me, I just said that the lazy, cubic, and unanimated and drably textured (Obviously not graphic candy) torches found in some places look better that the default ones.

That's what you think
 

User avatar
TheEpicJames
Member
 
Posts: 632
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy

Re: Suggestions for next build

by TheEpicJames » Tue Aug 04, 2015 21:33

Silwncer wrote:Ability to mine a redstone (red color please) and craft a switches,pressure plates and sticky pistons;

There is a mod for that, its called mesecons, adding mesecons would be better than copying redstone.

Silwncer wrote:Ability to change player look without 3rd party mods (to get MT as close as MC needs a lot of mods and that slows down game);

If skins were added, something more like MCPE's skin system would work since minetest doesn't have accounts on the main website that link up to minetest.

Silwncer wrote:We need explosive creepers (for gunpowder);

Seriously? we can just craft gunpowder.

Silwncer wrote:Add creatures,mobs, creepers and animals without mods;

Good idea, but no creepers.

Silwncer wrote:Ability to take a feather from chicken (bows and arrows);

Meh, depends on if we add chickens, or any birds.

Silwncer wrote:Ability to find a flint;

Do you just want a minecraft copy?

Silwncer wrote:Torches textures and overall textures need better quality;

Again, do you just want a minecraft copy?

Silwncer wrote:We need different types of wood;

You want a minecraft copy.

Silwncer wrote:Ability to craft a fence (not sure does it exist though);

Pretty sure they added fences.

Silwncer wrote:Hungermeter maybe ?

Everything in this list is from minecraft.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: Suggestions for next build

by Dragonop » Tue Aug 04, 2015 22:28

TheEpicJames wrote:
+ Spoiler

+∞
 

User avatar
Clouds
Member
 
Posts: 102
Joined: Sat Aug 01, 2015 01:58
In-game: Cloud

Re: Suggestions for next build

by Clouds » Wed Aug 05, 2015 03:08

TheEpicJames wrote:
Silwncer wrote:Ability to mine a redstone (red color please) and craft a switches,pressure plates and sticky pistons;

There is a mod for that, its called mesecons, adding mesecons would be better than copying redstone.

Silwncer wrote:Ability to change player look without 3rd party mods (to get MT as close as MC needs a lot of mods and that slows down game);

If skins were added, something more like MCPE's skin system would work since minetest doesn't have accounts on the main website that link up to minetest.

Silwncer wrote:We need explosive creepers (for gunpowder);

Seriously? we can just craft gunpowder.

Silwncer wrote:Add creatures,mobs, creepers and animals without mods;

Good idea, but no creepers.

Silwncer wrote:Ability to take a feather from chicken (bows and arrows);

Meh, depends on if we add chickens, or any birds.

Silwncer wrote:Ability to find a flint;

Do you just want a minecraft copy?

Silwncer wrote:Torches textures and overall textures need better quality;

Again, do you just want a minecraft copy?

Silwncer wrote:We need different types of wood;

You want a minecraft copy.

Silwncer wrote:Ability to craft a fence (not sure does it exist though);

Pretty sure they added fences.

Silwncer wrote:Hungermeter maybe ?

Everything in this list is from minecraft.


James is more than correct. I believe minetests goal is not to be a minecraft clone which is the discussion of many topics. Yes somethings have been replicated here in minetest but if your going to suggest something can we try to stick to original ideas? Its getting kinda old with all the constant asks for minecraft items.
Indeed this is a free alternative that can replace minecraft for people who cant afford it but my main question is why people keep coming here and want/expect minecraft and then complain and try to get the game turning into a exact replica of minecraft. People need to remember minetest is its own game and should stay that way.
 

User avatar
Samson1
Member
 
Posts: 92
Joined: Wed Apr 01, 2015 19:41
IRC: Samson1
In-game: Samson1

Re: Suggestions for next build

by Samson1 » Sat Aug 29, 2015 20:32

A light control and font and a horse would be very nice! and maybe some mobs that do what Minecraft mobs do, all the mods that I have looked at in Minetest don't work or they don't look or seem real
MT name: Samson1

MC name: MoJo4000
 

User avatar
benrob0329
Member
 
Posts: 1192
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
In-game: benrob03

Re: Suggestions for next build

by benrob0329 » Sun Aug 30, 2015 05:17

Zombies and ghosts are real? Mobs aren't meant to be realistic, unless there real animals, ans even then.
 

User avatar
Silwncer
Member
 
Posts: 89
Joined: Tue Jun 23, 2015 14:45

Re: Suggestions for next build

by Silwncer » Sun Aug 30, 2015 14:45

Better rendering and stability needs to be improved.
 

Irish
Member
 
Posts: 14
Joined: Mon Sep 14, 2015 22:39

Re: Suggestions for next build

by Irish » Mon Oct 05, 2015 02:51

I would like to see native support to use a game pad/controller.
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Suggestions for next build

by Don » Mon Oct 05, 2015 17:19

I would like a new node definition.
selection_box_alpha = 1

If it is one then the selection box if shown and if set to 0 then it has full transparency.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
kaadmy
Member
 
Posts: 627
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: Suggestions for next build

by kaadmy » Mon Oct 05, 2015 18:08

I would like better liquid visuals, there are some ideas that I have already come up with, that if they work may make water/fluids in general look much better.
Never paint white stripes on roads near Zebra crossings.
 

User avatar
TheEpicJames
Member
 
Posts: 632
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy

Re: Suggestions for next build

by TheEpicJames » Mon Dec 28, 2015 06:34

i want a 3D first person hand, kinda like Minecraft but better, in minecraft when holding items, they float in FP. something like a hand holding the items in Minetest would be cool.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

Next

Return to Minetest Features

Who is online

Users browsing this forum: No registered users and 6 guests

cron