Hybrid Dog wrote:Could you also add some of my buildings?
Sure, they can be added as well. It's just that this ruins village type is getting an excess of watchtowers - and a severe shortage of houses to actually live in. Part of it can be changed by increasing the probability of houses, but that doesn't help against there beeing too few diffrent house types of that kind.
In order to add your (or Ironzongs?) buildings, just drop them in the village_ruins/schems/ folder, rename the watchtower.mts to watchtower2.mts due to duplicate file names, and add those three lines to village_ruins/init.lua:
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mg_villages.add_building( { scm="wooden_house", mts_path=path, weight={ruins=1, single=1}, typ='house', orients={1}});
mg_villages.add_building( { scm="watchtower_ruin",mts_path=path, weight={ruins=1/8, single=1}, typ='tower', orients={1}});
mg_villages.add_building( { scm="watchtower2", mts_path=path, weight={ruins=1/8, single=1}, typ='tower', orients={1}});
I was about to complain about not having found one such hut in a test world when I stumbled upon one. It was well hidden below the tree roof. Quite a big hut, actually, and built out of nice materials and with a very good roof. The house had no entrance.