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Global illumination

PostPosted: Fri Dec 04, 2015 12:28
by dadix
How about this function ?
I guy has done this for Minecraft. Look a video: http://www.youtube.com/watch?v=6ocHnD_LsEI
https://www.youtube.com/watch?v=gVmtZITs3Ss

Re: Raytraced Minetest

PostPosted: Fri Dec 04, 2015 16:18
by PilzAdam
This would belong into the Irrlicht engine. We don't care about the rendering techniques it uses.

Re: Raytraced Minetest

PostPosted: Fri Dec 04, 2015 17:35
by dadix
Thank you for reply. Now I understand.

Re: Raytraced Minetest

PostPosted: Fri Dec 04, 2015 18:34
by VanessaE
Those are beautiful, to be honest. Minecraft actually has something we can be envious of. :-)

Something like that should be doable with a shader as well, and indeed RealBadAngel is working on one that looks similar (using normalmapping).

PilzaAdam, we absolutely should care what rendering technique is used, whether it's part of Irrlicht or not, and whether it's raytracing or something else, as it can directly affect how the user perceives Minetest.

Re: Raytraced Minetest

PostPosted: Fri Dec 04, 2015 19:35
by dadix
I think Ambient Occlusion ( ray traced 3d with Global Illumination) it will be a game changer for Minetest.

Re: Raytraced Minetest

PostPosted: Fri Dec 04, 2015 22:55
by kaadmy
IMO SSAO would be a huge change, as would screen-space water reflections.

Re: Raytraced Minetest

PostPosted: Sat Dec 05, 2015 01:30
by AnxiousInfusion
Neat, RealBadAngel is working on a similar implementation and when he asks to review it in IRC he will get a royal beatdown for "excluding old hardware" or "not aligning with the goals of Minetest".

Re: Raytraced Minetest

PostPosted: Sat Dec 05, 2015 02:10
by benrob0329
I would be willing to test that and report bugs, even make a video as to my argument for the new implementation.

Re: Raytraced Minetest

PostPosted: Mon Dec 07, 2015 20:55
by dadix
I found a topic about implementation for ambient occlusion into a game like this:
http://0fps.net/2013/07/03/ambient-occl ... ke-worlds/

I realy want to see minetest look like this:
https://www.youtube.com/watch?v=AlUEafC24dg

Re: Raytraced Minetest

PostPosted: Mon Dec 07, 2015 21:15
by kaadmy
AFAIK, that's how MT does ambient occlusion already...