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X-Ray textures

PostPosted: Thu Mar 22, 2012 20:08
by LorenzoVulcan
When i do a texture that have some trasparent pixel and then i place the node,the transparents parts permits to see all under the dirt that isn't stone.Any mode to resolve this?

PostPosted: Thu Mar 22, 2012 20:10
by Jordach

PostPosted: Thu Mar 22, 2012 20:12
by Death Dealer
yap already done and posted on [url]Minetest.com[/url], however if you could makes yours better or different in someone by all means:D

PostPosted: Thu Mar 22, 2012 20:12
by LorenzoVulcan

Sorry but i don't want an X-Ray Texture.I want to create some textures like glass,but when i apply these they look like your x ray.

PostPosted: Thu Mar 22, 2012 20:14
by Death Dealer
LorenzoVulcan wrote:

Sorry but i don't want an X-Ray Texture.I want to create some textures like glass,but when i apply these they look like your x ray.

do it:D sounds cool.

PostPosted: Thu Mar 22, 2012 20:14
by sfan5
The drawtype must be 'glasslike' otherwise it looks like xray

PostPosted: Thu Mar 22, 2012 20:14
by Jordach
Ohh, they must have the glasslike drawtype.

Add this line to make them appear like glass.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sunlight_propagates = true,
is_ground_content = true,
drawtype = "glasslike",

PostPosted: Thu Mar 22, 2012 20:22
by LorenzoVulcan
Jordach wrote:Ohh, they must have the glasslike drawtype.

Add this line to make them appear like glass.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sunlight_propagates = true,
is_ground_content = true,
drawtype = "glasslike",

Thanks,but now i get this:
http://img545.imageshack.us/img545/9132/screenshot30844015.png

PostPosted: Thu Mar 22, 2012 20:28
by sfan5
Where is The Problem?
Anything works as it should

PostPosted: Thu Mar 22, 2012 20:30
by LorenzoVulcan
sfan5 wrote:Where is The Problem?
Anything works as it should

Herp no LOL The texture are gray and black and now they look like they are in the obscurity everywhere i place the nodes.

PostPosted: Thu Mar 22, 2012 20:40
by sfan5
LorenzoVulcan wrote:
sfan5 wrote:Where is The Problem?
Anything works as it should

Herp no LOL The texture are gray and black and now they look like they are in the obscurity everywhere i place the nodes.

Oh, ok!
That's normal

PostPosted: Thu Mar 22, 2012 21:00
by LorenzoVulcan
sfan5 wrote:
LorenzoVulcan wrote:
sfan5 wrote:Where is The Problem?
Anything works as it should

Herp no LOL The texture are gray and black and now they look like they are in the obscurity everywhere i place the nodes.

Oh, ok!
That's normal

That's not normal,Why i can see glass normally and those not?

PostPosted: Thu Mar 22, 2012 21:21
by kahrl
Set paramtype="light".

PostPosted: Thu Mar 22, 2012 21:22
by LorenzoVulcan
kahrl wrote:Set paramtype="light".

Already tried.

PostPosted: Thu Mar 22, 2012 21:27
by kahrl
Have you tried setting that and then placing new nodes? The light won't be recomputed if you only load an existing map.

PostPosted: Fri Mar 23, 2012 13:20
by LorenzoVulcan
kahrl wrote:Have you tried setting that and then placing new nodes? The light won't be recomputed if you only load an existing map.

Resolved,Thanks!