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Better models for bones?

PostPosted: Tue Jan 26, 2016 21:11
by slemon
Can we use model for the bones from this mod https://github.com/Ferk/Dungeontest/tre ... mods/bones in minetest_game? They look much more pretty than the default one, imho.
Screenshot:
Image

Re: Better models for bones?

PostPosted: Tue Jan 26, 2016 21:40
by Calinou
This is much better indeed. However, they maybe need to be more noticeable (emit particles?).

Re: Better models for bones?

PostPosted: Wed Jan 27, 2016 01:30
by benrob0329
Neat!

Re: Better models for bones?

PostPosted: Wed Jan 27, 2016 04:06
by AnxiousInfusion
Ever since I discovered this project I had been thinking about submitting a better bones model. My idea was for a smaller cube "skull" mostly sunken onto a larger "bones pile" cube so as to maintain the boxes theme.

But this one is much better! Time for a PR.

Re: Better models for bones?

PostPosted: Wed Jan 27, 2016 18:19
by stu
+1 Much better!

Re: Better models for bones?

PostPosted: Wed Jan 27, 2016 23:19
by slemon
Calinou wrote:This is much better indeed. However, they maybe need to be more noticeable (emit particles?).

Add blood splashes!
Image
Can be imported from here: https://github.com/Ferk/Dungeontest/blo ... s.lua#L373

Re: Better models for bones?

PostPosted: Thu Jan 28, 2016 01:10
by benrob0329
I would prefer to have the blood admitted from the base game, but maybe that's just me...

Re: Better models for bones?

PostPosted: Thu Jan 28, 2016 07:16
by webdesigner97
No blood pls :O Children play this game, too...

Re: Better models for bones?

PostPosted: Mon Feb 01, 2016 19:00
by riff
bones could be much improved I concur!

Re: Better models for bones?

PostPosted: Wed Feb 03, 2016 08:13
by firefox
blood should be extra content, but i like the bones
+1

Re: Better models for bones?

PostPosted: Sat Feb 06, 2016 14:15
by Jordach
Why not use a headstone with a skull slightly poking out of the block below? Much easier to read, and is more universal...

If there is liquid or air (below the grave) - just place a dirt block below.

Re: Better models for bones?

PostPosted: Sun Feb 07, 2016 08:36
by DS-minetest
the bones cant be just a skull and two small bones, there is no space for the stuff of died player

Re: Better models for bones?

PostPosted: Sat Mar 12, 2016 22:46
by Sokomine
DS-minetest wrote:the bones cant be just a skull and two small bones, there is no space for the stuff of died player

Just add a tiny chest to the bones. Logic hasn't been found anywhere near MT (or similar) game's inventory. We carry around thousands of neatly-folded cubic meters of dirt and cobble without any impact after all :-)

Re: Better models for bones?

PostPosted: Sun Mar 13, 2016 10:03
by DS-minetest
but what is, if a player dies on bones, then it looks like the upper bones are floating, with the new bones you cant get a nice bone stack

Re: Better models for bones?

PostPosted: Sun Mar 13, 2016 15:04
by Ferk
You guys can feel free to use and change the bones nodebox for whatever, no problem.
But good luck getting it accepted in vanilla Minetest, though. I think it needs improvement and as a replacement for the bones node it should try to be taller for the nodes to be able to make a pile properly.

I made those bones for Dungeontest since I needed them for decoration and because the bones block in vanilla Minetest looks terrible.
But I'm not really a modeller (I can't use blender even for simple things like this), it wasn't easy getting something that looked ok. It would be awesome if someone imported it into a proper obj 3d model instead of using a nodebox. It would be both more efficient and it could be improved since it could have a slope in the way the bones are placed, allowing for a taller pile of bones so it would look better when staked.

While I like it as a 3D pile of bones, it should match better the 1x1x1 dimensions if we wanted it to replace the current node.

I really like the skull, though. I took care trying to make sure it's more or less the appropriate size compared to the character.