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default needles, craftguide, mobs? (ideas)

PostPosted: Tue Feb 16, 2016 22:30
by AiTechEye
Add dirt_with_needles to coniferous forests
becaouse the other biomes have ther own kind of grass, and would make a more relestic game feeling.
seriously: have you ever walked under a coniferous tree and there is no needels?

default:dirt_with_grass
default:dirt_with_dry_grass
default:dirt_with_snow

Default craftguide
becaouse everyone dont using unified inventory and mods like that, would help many users a lot. (special on tablets in singleplayer)

default mobs
when i played the game the first times i got a very "empty feeling" what was the sentence with the game?
and would make the game feeling so much better (mobs that is a part of the game and not only adds).

Re: default needles, craftguide, mobs? (ideas)

PostPosted: Wed Feb 17, 2016 03:36
by benrob0329
I think that the default game needs more polishing, however because of MTs game engine goal, I don't think that mobs will be added.

Default game should use a more powerfull inventory mod, like unified (I prefer the GUI style of U_I)

Adding dirt with needles is a great idea, as it would make a more complete mapgen.

Re: default needles, craftguide, mobs? (ideas)

PostPosted: Wed Feb 17, 2016 13:22
by firefox
for my subgame i intend to use dirt with moss for coniferous forests.
needles sound so spiky ...
moss is soft and colourful =(^.^)=

Re: default needles, craftguide, mobs? (ideas)

PostPosted: Wed Feb 17, 2016 20:22
by AiTechEye
mossy_dirt_with_needles ?