DS-minetest wrote:oh, I thought, we write about shader waves :O
I had brought up the issues with waterlilies and near shore plants based on the fact they do not animate with the water, as paramat mentioned. Waterlilies should follow the same pattern as default water source animation.
If I (or someone else) could recreate the waterlily in Blender, as a water surface mesh (which uses a plain, mesh),maybe we can get it to follow the animated water pattern, and then "maybe" it could be placed in the liquids category so when the shader is on, the waterlily is also manipulated by the shader to follow the waves?
I have wondered if the flowing waters and lava could be set under a diff category than liquids, then the waving shader would not impact them? Or maybe even if it were an option to place water sources under "water surface" and set the shader to impact water surface rather than liquids.
But I do not know if there is another option for water nodes other than --liquids?
I was not trying to divert the main topic, but the topic has other pieces involved, so I am just mentioning some ideas, which may or may not be valid