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Water Pressure (Not Water Flow Related!!!)

Posted:
Mon Apr 02, 2012 22:33
by John_Ianson
I was just swimming in the water and I thought to myself, "This game would be WAY more interesting if the player could get crushed by the pressure of the water surrounding him.". I think that there should be a pressure rating, which goes up as the player swims deeper. If the pressure is too high, the player will get crushed to death. To counteract this, the player can build items (like diving suits and submarines) to dive deeper.

Posted:
Mon Apr 02, 2012 22:38
by Death Dealer
"minecraft" has something like this, it just really difficult to swim up waterfalls, especially without drowning.

Posted:
Mon Apr 09, 2012 01:52
by blue
that would be good...some things to make it interesting would be water press on underwater buildings...ie pure glass buildings under a certain mark (say 50-100 depth would be destroyed...but with supports (iron blocks, cobble, stone) lineing the glass would add less pressure....would be more life like...would take alot of time and effort to implement :P

Posted:
Mon Apr 09, 2012 01:54
by Death Dealer
blue wrote:that would be good...some things to make it interesting would be water press on underwater buildings...ie pure glass buildings under a certain mark (say 50-100 depth would be destroyed...but with supports (iron blocks, cobble, stone) lineing the glass would add less pressure....would be more life like...would take alot of time and effort to implement :P
that would require a physics engine, witch i dont think is realistic thinking.

Posted:
Mon Apr 09, 2012 02:03
by blue
Death Dealer wrote:blue wrote:that would be good...some things to make it interesting would be water press on underwater buildings...ie pure glass buildings under a certain mark (say 50-100 depth would be destroyed...but with supports (iron blocks, cobble, stone) lineing the glass would add less pressure....would be more life like...would take alot of time and effort to implement :P
that would require a physics engine, witch i dont think is realistic thinking.
in real life there is pressure...in real life if you make a glass dome underwater you had best make it has 20ft thick glass otherwise it would crush inward...if that isnt realistic thinking then i need to go do some heavy thinking about life for a while... ;o

Posted:
Mon Apr 09, 2012 02:06
by bgsmithjr
I read something about him working on water, on github or somewhere that he types, recently, maybe you should investigate. I think he was working on the physics.

Posted:
Mon Apr 09, 2012 02:23
by Death Dealer
blue wrote:Death Dealer wrote:blue wrote:that would be good...some things to make it interesting would be water press on underwater buildings...ie pure glass buildings under a certain mark (say 50-100 depth would be destroyed...but with supports (iron blocks, cobble, stone) lineing the glass would add less pressure....would be more life like...would take alot of time and effort to implement :P
that would require a physics engine, witch i dont think is realistic thinking.
in real life there is pressure...in real life if you make a glass dome underwater you had best make it has 20ft thick glass otherwise it would crush inward...if that isnt realistic thinking then i need to go do some heavy thinking about life for a while... ;o
realistic thinking in the sense that your saying this hoping someone gets the hint, not just so we all know what your thinking. and this would be a massive undertaking. applying real life physics to this game, so ya its unrealistic to think someone would go through a game as cheap as this one, the closest you could get to what your describing would be to add weight and breaking points to all the blocks.

Posted:
Mon Apr 09, 2012 02:31
by blue
Death Dealer wrote:blue wrote:Death Dealer wrote:that would require a physics engine, witch i dont think is realistic thinking.
in real life there is pressure...in real life if you make a glass dome underwater you had best make it has 20ft thick glass otherwise it would crush inward...if that isnt realistic thinking then i need to go do some heavy thinking about life for a while... ;o
realistic thinking in the sense that your saying this hoping someone gets the hint, not just so we all know what your thinking. and this would be a massive undertaking. applying real life physics to this game, so ya its unrealistic to think someone would go through a game as cheap as this one, the closest you could get to what your describing would be to add weight and breaking points to all the blocks.
lol i considered the "breaking point" before...mines that are 100x100 blocks without a single support? that would a cave in in rl but obviously this is a game so we need to offer lenancy (dont know how to spell that word) for some things...as for someone taking a hint? i dont know what you mean by that?...im just offering my suggestions...like i said in rl underwater domes would be crushed from the pressure of water whereas it isnt in-game...thats what i call unrealistic...but like i said you have to offer lenancy in games

Posted:
Mon Apr 09, 2012 04:42
by Menche
So, just check how many water blocks are above a glass block and have a chance of being removed if its too high? Could be done fairly easily with an ABM, i think. Then it could be made more complex to sense nearby solid blocks, so you could reinforce your glass dome.