Minetest latest experimental features
This thread is for people who are paying attention to latest developments in both minetest engine and game, if you have info about some new features merged, post it here!
FOSS gamedev and creative worlds
https://forums.minetest.org/
That one doesn't look even close to bones
Fixerol wrote:That one doesn't look even close to bones
It does, look at all sides, it is actually clever idea, if you look at this you will understand it: https://i.imgur.com/RVnT4EZ.png
sethome.get(name)
sethome.set(name, pos)
sethome.go(name)[opacity:<r>Fixerol wrote:[list][*]You can now Zoom in like in optifine by pressing Z key, this was added on Aug 10 2016 / works if you have zoom privilege.
Screen: https://i.imgur.com/rwQGUAt.jpg
Dungeons: Generalise use, add capabilities, various modifications on 17 Jun 2016 / this one allows to customize and tweak dungeons even more. Example of ultra dense underground dungeon below.
/grant singleplayer all/grantme all+1Kosmos wrote:Ohh THX




