The Realm of 3D Mobs

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

The Realm of 3D Mobs

by Gambit » Mon Apr 09, 2012 01:13

Was pretty bored today and decided to cook up some simple 3D models of the mobs we all know and sorta love. Nothing official, but since we're getting to the point of 3D player model being put into the engine, I'd figured why not.

The Dungeon Master
Image
Image

The Oerkki
Image
Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

blue
Member
 
Posts: 145
Joined: Sun Mar 04, 2012 02:31

by blue » Mon Apr 09, 2012 01:14

looks good (not what they look like but the idea) it should be implemented with better 3d models :p
I like to debate.
 

User avatar
Death Dealer
Member
 
Posts: 1379
Joined: Wed Feb 15, 2012 18:46

by Death Dealer » Mon Apr 09, 2012 01:19

awesome love the DM's :D
Keep calm and code python^_^
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Mon Apr 09, 2012 01:39

Death Dealer wrote:awesome love the DM's :D


Yeah, it could be reskinned to be Domo.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Death Dealer
Member
 
Posts: 1379
Joined: Wed Feb 15, 2012 18:46

by Death Dealer » Mon Apr 09, 2012 01:50

Gambit wrote:
Death Dealer wrote:awesome love the DM's :D


Yeah, it could be reskinned to be Domo.

haha lol your so right:D that would be an interesting mob for sure.
Keep calm and code python^_^
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Mon Apr 09, 2012 04:09

Some MLP mobs, but they could also be just normal horses too. Just a little fun.
No textures for this one yet. :(

MLP Pegasus
Image
Image

MLP Unicorn
Image
Image
Last edited by Gambit on Mon Apr 09, 2012 18:50, edited 1 time in total.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Mon Apr 09, 2012 05:56

Could you please publish the mesh files? 3ds, md3, b3d or something like that. I'm playing around with my experimental 3d mesh file support and need some experimental meshes.
I'd be verry happy too see these great animals :D
Last edited by Jeija on Mon Apr 09, 2012 05:56, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Mon Apr 09, 2012 09:51

Nice!
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Melkor
Member
 
Posts: 285
Joined: Sat Sep 24, 2011 01:03

by Melkor » Mon Apr 09, 2012 11:24

Gambit wrote:Was pretty bored today and decided to cook up some simple 3D models of the mobs we all know and sorta love. Nothing official, but since we're getting to the point of 3D player model being put into the engine, I'd figured why not.

...


I like that oerkki!

I also was bored a few months ago

Dungeon Master
Image

Oerkkis with fake cell shading effect in blender game engine
Image


Player model (inspired by this really well made animation "Revenge" http://www.youtube.com/watch?v=cPJUBQd-PNM and this "Revenge - Behind the Scenes" http://www.youtube.com/watch?v=Aj_eaclFPWE) for my silly game made in Blender Game Engine

Image

the double body is for clothes, armor, helmets, etc, and some facial animation.
Last edited by Melkor on Mon Apr 09, 2012 13:51, edited 1 time in total.
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Mon Apr 09, 2012 19:11

Jeija wrote:Could you please publish the mesh files? 3ds, md3, b3d or something like that. I'm playing around with my experimental 3d mesh file support and need some experimental meshes.
I'd be verry happy too see these great animals :D

Sure, can you use .lwo? Cause that's what it is so far. Not sure if I can export/convert it to .3ds, md3, or b3d (I'll check on that later.)

Melkor wrote:Oerkkis with fake cell shading effect in blender game engine
Image


I tried to do that in my attempt, but I couldn't figured it out. However, I doubt the MineTest engine could support cel shading. It'll be pretty awesome if it did.

But I like your stuff too. That's why made this thread, to bring out some 3D models.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Mon Apr 09, 2012 19:26

Iwo should work
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
jordan4ibanez
Member
 
Posts: 1865
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Mon Apr 09, 2012 21:53

Fake cell shading? parent a smaller node inside of a normal size holographic node :D
If you can think it, you can make it.
 

User avatar
Melkor
Member
 
Posts: 285
Joined: Sat Sep 24, 2011 01:03

by Melkor » Mon Apr 09, 2012 22:11

Gambit wrote:
Melkor wrote:Oerkkis with fake cell shading effect in blender game engine
Image


I tried to do that in my attempt, but I couldn't figured it out. However, I doubt the MineTest engine could support cel shading.


I don't think so, this is a simple trick that APPEARS to be cell shading, see here how this is done, this should work in minetest

http://blenderartists.org/forum/showthread.php?8196-Cell-shading-game-How&s=3b9101eaf68e1d95b06b46395705dc8c
http://www.moddb.com/groups/blenderheads/tutorials/fake-cell-shading1
Last edited by Melkor on Mon Apr 09, 2012 22:15, edited 1 time in total.
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Mon Apr 09, 2012 23:26

Ah, I see. Let me give it a try.

Image
Image

Also the .lwo files...
http://filesmelt.com/dl/mt_mob_mesh.zip
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Melkor
Member
 
Posts: 285
Joined: Sat Sep 24, 2011 01:03

by Melkor » Mon Apr 09, 2012 23:28

good!

Image
Last edited by Melkor on Tue Apr 10, 2012 00:13, edited 1 time in total.
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Tue Apr 10, 2012 00:40

Melkor wrote:good!

Image


"Yo, sup, we dah oerkki brothas."

How well did Blender work with the .lwo files? Did the pivots work properly?
Last edited by Gambit on Tue Apr 10, 2012 00:40, edited 1 time in total.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Melkor
Member
 
Posts: 285
Joined: Sat Sep 24, 2011 01:03

by Melkor » Tue Apr 10, 2012 01:10

it did it very well, pivots work fine
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Tue Apr 10, 2012 02:42

And what about that DM you made? It looks like a lot of blocks there. Were you trying to make something entirely new with it?
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Melkor
Member
 
Posts: 285
Joined: Sat Sep 24, 2011 01:03

by Melkor » Tue Apr 10, 2012 11:55

it has only 12 blocks, I've designed it in this way to avoid the minecraft style. Is just my interpretation of how the DM should be in 3D.

Image
Last edited by Melkor on Tue Apr 10, 2012 13:21, edited 1 time in total.
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Wed Apr 11, 2012 01:32

That is great. The DM looks like a bear or yhetti, would you ever consider making a shark?
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Wed Apr 11, 2012 03:36

Should who make a shark? I thought about making one the other night. I'll see if I could take a crack at it.

It may take a while since I'm having with trouble with my connection.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Wed Apr 11, 2012 04:09

I just wanted someone too, but I am glad you thought I was talking to your, I bet your shark would like awesome.
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Wed Apr 11, 2012 05:24

Here's the best I could do. It looks pretty bland without actual texture.
Image
Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
jordan4ibanez
Member
 
Posts: 1865
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Wed Apr 11, 2012 12:11

evil minetest
Image
If you can think it, you can make it.
 

User avatar
Melkor
Member
 
Posts: 285
Joined: Sat Sep 24, 2011 01:03

by Melkor » Wed Apr 11, 2012 12:19

Gambit wrote:Here's the best I could do. It looks pretty bland without actual texture.
Image
Image


+1
 

User avatar
faraway
Member
 
Posts: 36
Joined: Thu Dec 08, 2011 00:17

by faraway » Thu Apr 12, 2012 22:14

Gambit wrote:Some MLP mobs


O_O Awesome!! Very well done.
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Fri Apr 13, 2012 01:59

Can't have an open source game without a tux running around.
Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Fri Apr 13, 2012 02:08

faraway wrote:
Gambit wrote:Some MLP mobs


O_O Awesome!! Very well done.


Yeah, I studied the mlp mod made for minecraft and thought they looked horrible. So I improved on the concept. Glad you like them.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

lkjoel
Member
 
Posts: 778
Joined: Wed Feb 29, 2012 19:27

by lkjoel » Fri Apr 13, 2012 03:33

Gambit wrote:Can't have an open source game without a tux running around.
Image

awesome! I hope this will be added :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Fri Apr 13, 2012 19:04

Image

My little model.

I can give the .blend at will.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

Next

Return to Minetest Features

Who is online

Users browsing this forum: No registered users and 4 guests

cron