The Realm of 3D Mobs

neo
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by neo » Sat Jun 30, 2012 13:16

hi,

Nodes are 10x10x10px,
usually textures are 2power based. 4 8 16 32 64 128 256...

I never understood why Gambit's texture were 250.
 

Josh
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by Josh » Sun Jul 01, 2012 03:28

Very nice 3d work there gambit! Maybe you could retexture your 3d mobs with cartoon style like your Minetoon pack
just a suggestion. Also i think the nyan cat looks cute!
Last edited by Josh on Sun Jul 01, 2012 03:29, edited 1 time in total.
 

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MirceaKitsune
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by MirceaKitsune » Sun Jul 01, 2012 13:14

Some amazing models there! Love the Nyan cat one (so cute) and the rest are of very good quality. I'm totally interested in all this. For my other thread about 3D models (if it's of any use) see here.

When will models work in MT, I'm dying for this feature! I'm very interested in using 3D models for players, mobs, and items alike (for those that aren't blocks or scripted vertice positions). Planning to use this in my own games as well. Irrlicht already supports several model formats, so I figure someone just needs to code the LUA hooks to render them in place.

For players and mobs, what I'd like to see is support for animated rigged models (Irrlicht support some weird formats, md3 is sadly a non-skeletal format). Features like animation blending would also be needed for those, so you can bend the player model based on looking up and down, or mining / hitting things (animates hands) while running (animates legs). Really hope all of this can happen soon.
 

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Sturmegeist
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by Sturmegeist » Sun Jul 08, 2012 18:18

lalorobot wrote:Since nobody was doing it I decided to make the enderfreak for death dealer I can give away the .blend if you want
Image

Hmmmm, maybe there could be a mod someday to where you can play as your favorite minetest mob....*MAJOR HINT* ;)
Error 505- Your life could not be loaded please go get a new one.
 

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by lkjoel » Sun Jul 08, 2012 21:05

Gambit wrote:More Nyaa cat and some cake. :d

Image

Could you send me the .blend? I want to render that and set that as my wallpaper ;)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Gambit
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by Gambit » Sun Jul 08, 2012 21:32

lkjoel wrote:
Gambit wrote:More Nyaa cat and some cake. :d

Image

Could you send me the .blend? I want to render that and set that as my wallpaper ;)


I can't convert it to .blend, but I have made a wallpaper of nyan cat.

http://minetest.net/forum/viewtopic.php?id=2166
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pinkiepiepony
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by pinkiepiepony » Wed Oct 31, 2012 04:12

hey where do i download these mods?
 

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Calinou
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by Calinou » Wed Oct 31, 2012 07:04

pinkiepiepony wrote:hey where do i download these mods?


There are no mods in this topic.
 

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MirceaKitsune
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by MirceaKitsune » Wed Oct 31, 2012 09:43

A heavily related thread: http://minetest.net/forum/viewtopic.php?id=60 See the last posts... my implementation to allow skeletal models for mobs is nearly complete, but needs help.
Last edited by MirceaKitsune on Wed Oct 31, 2012 09:45, edited 1 time in total.
 

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by Dragonop » Wed Oct 31, 2012 15:44

what is the program what you use?
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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by Jordach » Wed Oct 31, 2012 16:03

Gambit uses a paid for software: 3DS Max.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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LolManKuba
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by LolManKuba » Wed Oct 31, 2012 20:02

Jordach wrote:Gambit uses a paid for software: 3DS Max.

[OFFTOPIC] Hey Jordach, I need to contact you. Not through Skype[OFFTOPIC]
Last edited by LolManKuba on Wed Oct 31, 2012 20:06, edited 1 time in total.
 

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Gambit
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by Gambit » Wed Oct 31, 2012 23:38

Jordach wrote:Gambit uses a paid for software: 3DS Max.


Lies... it's Lightwave.
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Jordach
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by Jordach » Thu Nov 01, 2012 12:13

Gambit wrote:
Jordach wrote:Gambit uses a paid for software: 3DS Max.


Lies... it's Lightwave.

I saw .3ds in your posts, and gave it a suspicion.

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Gambit
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by Gambit » Thu Nov 01, 2012 12:25

Nah, it was exported as .3ds because the industry is racist against .lwo

But perhaps exporting as .obj would be easier to import to blender.
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MirceaKitsune
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by MirceaKitsune » Thu Nov 01, 2012 13:24

Gambit wrote:Nah, it was exported as .3ds because the industry is racist against .lwo

But perhaps exporting as .obj would be easier to import to blender.


obj is the easiest and most native format for Blender. But it's for static models only. For animated, .x works in MineTest (with my code at least)
 

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MirceaKitsune
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by MirceaKitsune » Tue Nov 27, 2012 13:09

Now that 3D mobs are possible and upstream, I think this thread and the models on it deserve a revive. If the Blender source files are available for what was first posted here, they should be possible and easy to export for MineTest. The x model format is used, which Blender has a built-in exported for (just enable the DirectX exporter in Preferences - Addons). See the default player blend and player.lua script included with minetest_game for how to implement the animations.
 

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Gambit
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by Gambit » Thu Nov 29, 2012 13:56

If you need the .obj to put into the upstream, then here it is. They're not rigged just so you know.

http://www.sendspace.com/file/4du0l0
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by Ragnar » Thu Nov 29, 2012 14:13

hey can somebody teach me how to use blender like THAT?!?
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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by Ragnar » Thu Nov 29, 2012 14:38

Melkor wrote:it has only 12 blocks, I've designed it in this way to avoid the minecraft style. Is just my interpretation of how the DM should be in 3D.

Image

Death Master : "you want a hot dog?"
xD
Last edited by Ragnar on Thu Nov 29, 2012 14:38, edited 1 time in total.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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Gambit
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by Gambit » Thu Nov 29, 2012 21:26

Ragnar wrote:hey can somebody teach me how to use blender like THAT?!?


http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
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tonyka
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by tonyka » Fri Nov 30, 2012 01:21

Gambit wrote:
Ragnar wrote:hey can somebody teach me how to use blender like THAT?!?


http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro


good manual ...

official tutorials blender

if you've never used a 3d program, I recommend using Wings3D, is much more intuitive, but does not support animation ... I use it to create objects, and then export them to blender to apply textures and animate ...

not get discouraged if at first you do not leave things.
A common practice in 3D, is to first make a sketch, with Lego pieces .. then draw boxes for each piece and use it as a guide to draw ... although it might sound stupid, is a great help even for professionals, many games have been made in this way.

examples of my drawings in Wings3D:

Image
Image
Last edited by tonyka on Fri Nov 30, 2012 15:30, edited 1 time in total.
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Ragnar
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by Ragnar » Fri Nov 30, 2012 05:20

Death Dealer wrote:
Gambit wrote:
Death Dealer wrote:awesome love the DM's :D


Yeah, it could be reskinned to be Domo.

haha lol your so right:D that would be an interesting mob for sure.

dm = domo master
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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Melkor
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by Melkor » Fri Nov 30, 2012 11:34

Ragnar wrote:
Melkor wrote:it has only 12 blocks, I've designed it in this way to avoid the minecraft style. Is just my interpretation of how the DM should be in 3D.

Image

Death Master : "you want a hot dog?"
xD


Man, you have a dirty dirty mind... :(
 

Ragnar
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by Ragnar » Fri Nov 30, 2012 12:24

Melkor wrote:Man, you have a dirty dirty mind... :(

what!
that was the first thing that came to mind when i saw that pic :D
Last edited by Ragnar on Fri Nov 30, 2012 12:24, edited 1 time in total.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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Gambit
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by Gambit » Fri Nov 30, 2012 23:02

Anyone still bored of 3D and wanna rant about removing it? I didn't think so. XD
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Mito551
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by Mito551 » Sat Dec 01, 2012 14:19

why won't you make proper 3d models? like, smooth ones. or something curious. 2d won't work for this game, no. while you're not releasing minetoon, eh, Gambit?
 

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Gambit
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by Gambit » Sun Dec 02, 2012 00:40

Mito551 wrote:why won't you make proper 3d models? like, smooth ones. or something curious. 2d won't work for this game, no. while you're not releasing minetoon, eh, Gambit?


What are you talking about? None of the models are 2D. Making curved/smooth models would take away from the block style. Unless you forked it to make it a yogdventures alternative.
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davidpace
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by davidpace » Sat Dec 15, 2012 03:49

Does anyone besides me want 3D mobs?
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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RAPHAEL
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by RAPHAEL » Sat Dec 15, 2012 04:05

davidpace wrote:Does anyone besides me want 3D mobs?


I wouldn't mind 3d mobs IF they are resource friendly.
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