The Realm of 3D Mobs

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nomohakon
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by nomohakon » Sat Dec 15, 2012 15:00

RAPHAEL wrote:
davidpace wrote:Does anyone besides me want 3D mobs?


I wouldn't mind 3d mobs IF they are resource friendly.

+1
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Iqualfragile
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by Iqualfragile » Sun Dec 23, 2012 15:18

ok: gambit, can you reupload your mobs
- rigged
- with a proper license ( https://creativecommons.org/licenses/by-nc-sa/3.0/ ) could fit your needs

Well, about the format, blender can import nearly everything so just choose a format you like which contains animations. You can allso use .lwo, blender can import that http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/LightWave_Object
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

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Calinou
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by Calinou » Sun Dec 23, 2012 16:30

Iqualfragile wrote:- with a proper license ( https://creativecommons.org/licenses/by-nc-sa/3.0/ ) could fit your needs


CC BY-NC-SA isn't a proper license, it's not free, why not use CC BY or CC BY-SA?
 

Iqualfragile
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by Iqualfragile » Thu Dec 27, 2012 11:33

because he stated that no money should be made using his work in the license-file distributed with the moddels
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

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jmf
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by jmf » Thu Dec 27, 2012 11:45

I have made a pig. Texture is still missing but the blender model is made
and also the animation is added.
The model is WTFPL.
It would be nice if anybody could make a texture for it.
Here is the model:
http://ompldr.org/vZ3Qxcg
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Temperest
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by Temperest » Thu Jan 03, 2013 04:30

I modeled, textured, rigged, and animated the DM:

Image

Frame 1-30 is idle, 31-60 is walk, and 61-90 is attack. All animations loop seamlessly. The specular should be toned down but I didn't notice until after rendering.

Download: http://www.pasteall.org/blend/18585

The design is inspired by Gambit's model. I hereby release it under CC0, so mobf can use it regardless of which license it uses.
Last edited by Temperest on Thu Jan 03, 2013 04:30, edited 1 time in total.
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davidpace
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by davidpace » Thu Jan 03, 2013 19:53

It looks naked.... I think it needs a better texture. But good job!
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Gambit
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by Gambit » Fri Feb 08, 2013 20:00

I wonder if I should revive this 3D stuff in the near future. But I'm stumped on what to make.
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by Jordach » Fri Feb 08, 2013 20:21

Gambit wrote:I wonder if I should revive this 3D stuff in the near future. But I'm stumped on what to make.
Sure! We LOVE YOUR Models!

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by leo_rockway » Fri Feb 08, 2013 21:36

Jordach wrote:
Gambit wrote:I wonder if I should revive this 3D stuff in the near future. But I'm stumped on what to make.
Sure! We LOVE YOUR Models!


+1
 

Iqualfragile
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by Iqualfragile » Sat Feb 09, 2013 00:55

Well, add some animation, choose a good license and work together with sapier
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

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Gambit
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by Gambit » Sun Feb 10, 2013 09:44

Iqualfragile wrote:Well, add some animation, choose a good license and work together with sapier


Who's sapier?
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by 4aiman » Sun Feb 10, 2013 10:59

Gambit wrote:
Iqualfragile wrote:Well, add some animation, choose a good license and work together with sapier


Who's sapier?

Are You kidding? Search for MOBF ;)
 

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Gambit
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by Gambit » Sun Feb 10, 2013 11:45

4aiman wrote:
Gambit wrote:
Iqualfragile wrote:Well, add some animation, choose a good license and work together with sapier


Who's sapier?

Are You kidding? Search for MOBF ;)


Nothing turns up.
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Mito551
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by Mito551 » Sun Feb 10, 2013 11:48

 

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Gambit
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by Gambit » Sun Feb 10, 2013 21:49



He seems fine on his own.
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Iqualfragile
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by Iqualfragile » Mon Feb 11, 2013 12:14

Gambit wrote:He seems fine on his own.


nah, not realy, he hates creating models and yours just look better, it would realy be nice if you logged into the irc on freenode #minetest and have a litle chat with him
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

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pandaro
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by pandaro » Mon Feb 11, 2013 12:38

go! go! gambit!!
sorry for bad english
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Gambit
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by Gambit » Mon Feb 11, 2013 16:32

Iqualfragile wrote:
Gambit wrote:He seems fine on his own.


nah, not realy, he hates creating models and yours just look better, it would realy be nice if you logged into the irc on freenode #minetest and have a litle chat with him


I'll think about it. Cause I too sorta hate making models myself, but it's an art so I tend to lean on it anyways. As simple as block-like characters are, it just feels like a chore, 3D modeling.

And the reason why I said I'll think about it is because I just downloaded the animal mob so I could create textures for my MineToon texture pack, but the UV images the mob comes with has me lost. So I'm not so complacent with my own efforts.

pandaro wrote:go! go! gambit!!


Go! Go! Power Rangers!
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Evergreen
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by Evergreen » Thu Feb 21, 2013 16:21

Gambit wrote:Ah, I see. Let me give it a try.

Image
Image
These look so cool! It would be nice to have something that would give you a challenge in survival. Hopefully you could make them less rare too.
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Gambit
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by Gambit » Thu Feb 21, 2013 23:04

I'm trying to learn blender at the moment. So if I'm lucky, I could probably get this 3D mobs of mine into a reality.
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by Evergreen » Fri Feb 22, 2013 01:43

Gambit wrote:I'm trying to learn blender at the moment. So if I'm lucky, I could probably get this 3D mobs of mine into a reality.

I know. I have blender, and it is anything but straightforward. I still have been too lazy to even try doing anything in blender. Good luck though! :D
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by prestidigitator » Fri Feb 22, 2013 09:19

Blender has excellent online documentation and tutorials. Do a few of the basic ones and I'm sure you'll have enough to do this kind of stuff. I recall the "Noob to Pro" ones being really good.
 

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Gambit
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by Gambit » Fri Feb 22, 2013 10:55

First, why I like Lightwave over Blender any day of the week.
Image

Second, tada!
Image
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by MirceaKitsune » Fri Feb 22, 2013 11:10

Gambit wrote:First, why I like Lightwave over Blender any day of the week.

Second, tada!


I don't see the difference between the two screenshots. Anyway, it's a matter of preference. I don't think I could like any alternative more than Blender in my own case.

And nice... fun to see someone else playing with the player model :) Note that for official sources, I recommend all models are stored as a blend file, since that's the most common editor and most stable way.
Last edited by MirceaKitsune on Fri Feb 22, 2013 11:12, edited 1 time in total.
 

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Gambit
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by Gambit » Fri Feb 22, 2013 19:46

MirceaKitsune wrote:I don't see the difference between the two screenshots.


But I do. Lightwave doesn't try to throw everything in my face all at once. Plus Lightwave is an 8.78 mb install, whereas Blender is a 138. mb install.

Not to worry though. I will find time to tame this Blender beast. And I will eat its soul.
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Mito551
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by Mito551 » Fri Feb 22, 2013 22:44

Gambit wrote:
MirceaKitsune wrote:I don't see the difference between the two screenshots.


But I do. Lightwave doesn't try to throw everything in my face all at once. Plus Lightwave is an 8.78 mb install, whereas Blender is a 138. mb install.

Not to worry though. I will find time to tame this Blender beast. And I will eat its soul.


how about converting stuff?
 

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Gambit
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by Gambit » Sat Feb 23, 2013 00:43

I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.
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Mito551
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by Mito551 » Sat Feb 23, 2013 07:59

Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.


I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.
 

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Gambit
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by Gambit » Sat Feb 23, 2013 10:07

Mito551 wrote:
Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.


I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.


Pretty much. But I sorta wanted to learn to use Blender to make the models as well. It help my resume if I know more than one program.
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