Jordach wrote:
My little model.
I can give the .blend at will.
looks like a robot ^_^
Jordach wrote:
My little model.
I can give the .blend at will.
NakedFury wrote:There is a program made for minecraft that allows you to make models.
http://www.minecraftforum.net/topic/200676-modeler-techne-looking-for-help/
could they be imported from there into this game?
Its very easy to use and its designed to makes things for minecraft.
Gambit wrote:NakedFury wrote:There is a program made for minecraft that allows you to make models.
http://www.minecraftforum.net/topic/200676-modeler-techne-looking-for-help/
could they be imported from there into this game?
Its very easy to use and its designed to makes things for minecraft.
Not really sure if that's necessary since it apears that we sorta got the hang of things without it. But who knows, maybe it's beneficial to someone.
VanessaE wrote:They're (logically) 1 cubic meter, and are as many pixels in a given dimension as the texture pack you're using.
VanessaE wrote:They're (logically) 1 cubic meter, and are as many pixels in a given dimension as the texture pack you're using.
VanessaE wrote:If you took a dirt or stone or other solid node from the game and "printed" it at real life size (say with a rapid prototyping machine), it would end up as a perfect 1x1x1 meter cube, while the standard flat player images would end up exactly 1.6 meters tall (and about 0.01 mm thick ;-) ), regardless of the pixel resolution of the original texture's image canvas.
3D mobs would have to be drawn with that in mind, otherwise you might end up with over/undersized features when the mob is put into use.
sfan5 wrote:BTW: Can you please upload them on mediafire
I hate 4shared,because i must sign up
sfan5 wrote:BTW: Can you please upload them on mediafire
I hate 4shared,because i must sign up
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