The Realm of 3D Mobs

lkjoel
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by lkjoel » Fri Apr 13, 2012 21:24

Jordach wrote:Image

My little model.

I can give the .blend at will.

looks like a robot ^_^
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Jordach
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by Jordach » Fri Apr 13, 2012 21:33

I am still new to BLENDER.

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lkjoel
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by lkjoel » Fri Apr 13, 2012 22:54

same here
My mods: The Nether | Doctor Who (WIP)

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NakedFury
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by NakedFury » Sat Apr 14, 2012 04:57

There is a program made for minecraft that allows you to make models.
http://www.minecraftforum.net/topic/200676-modeler-techne-looking-for-help/

could they be imported from there into this game?

Its very easy to use and its designed to makes things for minecraft.
 

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Gambit
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by Gambit » Sat Apr 14, 2012 17:01

NakedFury wrote:There is a program made for minecraft that allows you to make models.
http://www.minecraftforum.net/topic/200676-modeler-techne-looking-for-help/

could they be imported from there into this game?

Its very easy to use and its designed to makes things for minecraft.


Not really sure if that's necessary since it apears that we sorta got the hang of things without it. But who knows, maybe it's beneficial to someone.
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by NakedFury » Sat Apr 14, 2012 17:51

Gambit wrote:
NakedFury wrote:There is a program made for minecraft that allows you to make models.
http://www.minecraftforum.net/topic/200676-modeler-techne-looking-for-help/

could they be imported from there into this game?

Its very easy to use and its designed to makes things for minecraft.


Not really sure if that's necessary since it apears that we sorta got the hang of things without it. But who knows, maybe it's beneficial to someone.


would be beneficial to everyone who doesn't want to waste hours with blender.
 

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by Jordach » Sat Apr 14, 2012 17:54

Really? I spent five mins testing and it worked within reason.

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by NakedFury » Sat Apr 14, 2012 21:57

ok gonna try it out. Would need some information first or we need to come up with a sort of standard.

How do you measure the blocks? by pixel?
how big is the player character? 2 blocks high? is the character even a model?
in what file type do we save or work in?
Last edited by NakedFury on Sat Apr 14, 2012 21:57, edited 1 time in total.
 

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by Daemon » Mon Apr 16, 2012 18:43

I like your pingouin and oerkki Gambit :)
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by Gambit » Sat Apr 28, 2012 02:46

I call this one, Grim. Obviously a hostile mob. Grim only shows when the player is nearly dead. It only attacks when you turn your back against it. Grim can be hit, but cannot be killed. The only way to rid the Grim is to restore your health.

Image
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by NakedFury » Sat Apr 28, 2012 02:56

Gambit where do you make this models? Blender?
how do you measure the size? I mean how big will they look in Minetest?
 

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by Gambit » Sat Apr 28, 2012 03:02

I use Lightwave to make the models. As for the size, they're gonna be big. still trying to figure out the actual size of the player model already in the engine so I could set them to their suitable size.

And from what I believe, Blender can import .lwo format, so that won't be a problem.
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NakedFury
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by NakedFury » Sat Apr 28, 2012 03:11

instead of a player use blocks as comparison. IF the player model ends up being the same as in MC then 2 blocks high and 1 wide.

use krisis 3d player model as comparison.
 

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Gambit
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by Gambit » Sat Apr 28, 2012 04:57

Ah, but the question remains... how big are the actual blocks? My guess is it's 16x16 pixels.
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VanessaE
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by VanessaE » Sat Apr 28, 2012 05:35

They're (logically) 1 cubic meter, and are as many pixels in a given dimension as the texture pack you're using.
You might like some of my stuff:
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Gambit
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by Gambit » Sat Apr 28, 2012 06:42

VanessaE wrote:They're (logically) 1 cubic meter, and are as many pixels in a given dimension as the texture pack you're using.


My brain broke...
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VanessaE
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by VanessaE » Sat Apr 28, 2012 07:22

Eh, forget I wrote that; I took it to mean "how big are the regular dirt/stone/etc. blocks in the game?", which I should have assumed folks here would know :-)

Serves me right for posting while tired.
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by sfan5 » Sat Apr 28, 2012 07:35

Calinou created a File with Blender of a Block:
http://minetest.net/forum/viewtopic.php?id=1690
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by Death Dealer » Sat Apr 28, 2012 13:14

VanessaE wrote:They're (logically) 1 cubic meter, and are as many pixels in a given dimension as the texture pack you're using.

The textures can differ tho? 16x16 then 64x64 then something like 256x256 so I'm not sure how your getting one cubic meter.
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by VanessaE » Sat Apr 28, 2012 14:20

If you took a dirt or stone or other solid node from the game and "printed" it at real life size (say with a rapid prototyping machine), it would end up as a perfect 1x1x1 meter cube, while the standard flat player images would end up exactly 1.6 meters tall (and about 0.01 mm thick ;-) ), regardless of the pixel resolution of the original texture's image canvas.

3D mobs would have to be drawn with that in mind, otherwise you might end up with over/undersized features when the mob is put into use.
You might like some of my stuff:
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by Death Dealer » Sat Apr 28, 2012 14:41

VanessaE wrote:If you took a dirt or stone or other solid node from the game and "printed" it at real life size (say with a rapid prototyping machine), it would end up as a perfect 1x1x1 meter cube, while the standard flat player images would end up exactly 1.6 meters tall (and about 0.01 mm thick ;-) ), regardless of the pixel resolution of the original texture's image canvas.

3D mobs would have to be drawn with that in mind, otherwise you might end up with over/undersized features when the mob is put into use.

The size of the mobs are set by the .lua file. I know this because of my enderfreaks mod. So I'm sure 3d player would be the same. Making the 3d sprite image then setting in the .lua to be so tall. This is what I did with 2d sprite.
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Gambit
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by Gambit » Sat Apr 28, 2012 18:07

I didn't mean the literals sense / aka life size, I meant the size of digital models. However, if the Lua script determines the size, then I guess the right size wouldn't really matter. I'm not a script person, so I let you all discuss that, I'll just make models. :D
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by lkjoel » Thu May 03, 2012 20:34

Could you give me a .obj, .ply, .stl, .3ds, .md3 or .md2 of the models? I'll try to integrate them :D
My mods: The Nether | Doctor Who (WIP)

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Gambit
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by Gambit » Sun May 06, 2012 04:47

Sure, if you can try and implement them, that'll be cool. I exported them as .obj format. I'm not sure how well they'll hold up. Also, mediafire was being such a pain so I used 4shared instead.

http://www.4shared.com/zip/IH75qcFp/minetest_mob_samples.html?refurl=d1url

I have more mobs, but they're not ready yet.
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by sfan5 » Sun May 06, 2012 06:23

Nice!
I could add them to [url=blockpla.net]BlockPlanet[/url]
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Gambit
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by Gambit » Sun May 06, 2012 08:17

Yeah, some competition. This should make things a lot better for everyone. :D May the best build win.
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sfan5
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by sfan5 » Mon May 07, 2012 05:21

BTW: Can you please upload them on mediafire
I hate 4shared,because i must sign up
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Jordach
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by Jordach » Mon May 07, 2012 07:59

sfan5 wrote:BTW: Can you please upload them on mediafire
I hate 4shared,because i must sign up

get a google account, you can use that to sign in.

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Gambit
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by Gambit » Mon May 07, 2012 08:16

sfan5 wrote:BTW: Can you please upload them on mediafire
I hate 4shared,because i must sign up


I did mention above that mediafire was being a pain. It just won't allow me to upload anything. If there is a similar one out there that did not require anyone to login to download, let me know.
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by Jordach » Mon May 07, 2012 08:32

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