by christoferlevich » Sat Dec 17, 2016 10:19
Perhaps I am talking about something that a client would log into that would maintain a character 'world to world'. Keeping atrributes and stats and items as they move through the network of worlds. Naturally, the worlds would have to have common libraries for items moving around, but I don't know, I just think it might be really awesome. I can't do it in one world because I am having memory issues and I crash about anytime I go further than a few kilometers from my starting point. I can envision a complicated outside scheme, if I figure out a solution I'll certainly share!