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Hi All
Seeing regular mentions of Perlin noise in the context of map-gen throws me back to greyscale bump mapping exercises with early versions of Photoshop and 3D-modellers that have long-since gone to meet their programmer in the sky.
I know nothing of the details of Minetest map-gen design and implementation but in the spirit of open-source cross-pollination, a couple of questions sprang to mind :
1) - does the current architecture permit coordinate-based variation of the map-gen, such that, for (simple cliched) example, further North/South from Spawn might be more likely generated more flat and cold biomes..?
2) - anyone who's spent time with synthesizers knows how much can be achieved by simply fiddling with knobs and sliders --- which you have some idea ''sort-of affect'' this or that aspect of the sound --- and then monitoring the results to see if you like it ... so, with that in mind, would it be impossible to introduce easy-access GUI map-gen sliders --- with dev-hint labels about what gets affected --- which could be tweaked while exploring singleplayer..?
Just wondering.
HTH
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